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barriers

Posted: Fri Jun 29, 2007 1:37 pm
by pleasedontbanme
is there a way to remove the invisible barriers on maps... so u can get outside the map without glitches? i am pretty sure there is so can sum1 give me a tutorial or give me link to tutorial

Posted: Fri Jun 29, 2007 6:41 pm
by pleasedontbanme
i remember finding a download for alll maps with that applied but that was months ago

Posted: Fri Jun 29, 2007 7:02 pm
by Elite747
You have to extract the BSP collision and edit the barriers out with Milkshape, Wings3D, 3DS MAX, etc...

Posted: Sat Jun 30, 2007 5:38 pm
by pleasedontbanme
where is the bsp collision... what tag

Posted: Sat Jun 30, 2007 5:54 pm
by mr_penguin
they are located here,

structure binary separation plane (sbsp)

Posted: Sat Jun 30, 2007 6:08 pm
by plattypuss
pleasedontbanme wrote:i remember finding a download for alll maps with that applied but that was months ago
i think i have them actually

Posted: Sat Jun 30, 2007 8:09 pm
by pleasedontbanme
when i try to open it in wings3d it says it doesnt support that file, am i extracting the wrong file, which file am i supposed to extract... i click on sbsp and click on the sub file... using dothalo... and after i EXTRACT META... which is wat i click... it doesnt open in wings3d so am i extracting wrong file or using wrong program or what do i have to do.. just try to briefly explain with each program file and ect.

Posted: Sat Jun 30, 2007 8:26 pm
by FFIIMan
use entity, then click on the sbsp tag, then click on the blue button in the top left corner it looks like a filled in circle with a + sign, then click extrcact mesh to .obj, go into Milkshape and goto file import Wavefront .OBJ and there u go the invisibal walls are probably going to be the farthest out verticies, matters what map.

I wouldn't use wings 3d i would use milkshape