Skinning problem

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Sgt.Peppers




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Skinning problem

Post by Sgt.Peppers »

Hey everyone, I'm making a skin for the PR and it shows up fine in first person, however in third person you have to be really REALLY close to the rifle for the skin to show up (like nearly touching it) or it will just be a regular blue PR. :(

Any ideas?
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JacksonCougAr




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Post by JacksonCougAr »

LOD
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Sgt.Peppers




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Post by Sgt.Peppers »

JacksonCougAr wrote:LOD
Thanks, what do I do though? I knew it had something to do with the LOD's, but I don't know what to do?
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Post by JacksonCougAr »

Uh; I never actually solved this for Oasis but have you tried editing the LOD bitmap? It should be above/below the main gun bitmap. If that fails you could try DISABLING the LOD's... There is a machinema tool floating around that can do that, although you may want to try a different approach first.
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Post by Sgt.Peppers »

JacksonCougAr wrote:Uh; I never actually solved this for Oasis but have you tried editing the LOD bitmap? It should be above/below the main gun bitmap. If that fails you could try DISABLING the LOD's... There is a machinema tool floating around that can do that, although you may want to try a different approach first.
The PR is the only one I see that doesn't have and LOD bitmaps. :|
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Post by JacksonCougAr »

I thought I saw one when skinning it >_> could be wrong though... You DO mean Plasma Rifle, right >_>

EDIT: I checked and realized I may have confused you. Try editing the Plasma_Rifle_Card bitmap >_>
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Post by Sgt.Peppers »

JacksonCougAr wrote:I thought I saw one when skinning it >_> could be wrong though... You DO mean Plasma Rifle, right >_>

EDIT: I checked and realized I may have confused you. Try editing the Plasma_Rifle_Card bitmap >_>
Yeah, I have tried editing the card before with no luck :(.
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JacksonCougAr




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Post by JacksonCougAr »

hum hum hum >_> shaders.

EDIT: >_> I need a break from castle building; IM me on AIM: JacksonCougar, or Skype: JacksonCougar. I'll help you figure this one out.
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Post by Sgt.Peppers »

JacksonCougAr wrote:hum hum hum >_> shaders.

EDIT: >_> I need a break from castle building; IM me on AIM: JacksonCougar, or Skype: JacksonCougar. I'll help you figure this one out.
Ah, I got it man thanks anyway, you were right it was the plasma_rifle_card, I guess I did something wrong last time.

Thanks, I appreciate all the help. :)
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Post by JacksonCougAr »

lolz np; I was pretty sure it was that because that was the basemap referenced in the LOD Shader for the PR...
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