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Extracting Models with Bones

Posted: Wed Jun 27, 2007 1:34 pm
by Shadowz_O_Death
Hello everyone! How would I extract models with bones?

Regards,
Shadowz_O_Death

Posted: Wed Jun 27, 2007 4:38 pm
by Tural
No current tools do so.

Posted: Wed Jun 27, 2007 5:54 pm
by Shadowz_O_Death
Tural wrote:No current tools do so.
I see. Do you know if this will be possible in the near future? Also, I have another question that is not necessary to create a new thread for. What is a good program used for opening .X files? I tried opening them in MilkShape 3D and 3ds Max, but no luck.

Regards,
Shadowz_O_Death

Posted: Wed Jun 27, 2007 5:58 pm
by DEEhunter
I remember seeing in ADI's libary plugin wht that the .x file had the bones PERFECTLY in them but the models geometry was all messed up bu ti never got a chance to see them because i never knew how to open them. I googled it and it says that its a direct x model file and it can be ready useing the DirectX SDK but i dont want to download a 200 MB file to open 1 file is there any other way to open them?

Posted: Wed Jun 27, 2007 8:22 pm
by Zune1337
DEEhunter your sig is WAY oversized. I don't you can yet.

Posted: Sat Jul 07, 2007 6:43 pm
by DEEhunter
ive been using so many converters to get this file open and i was only able to open the helmets mesh but it doesnt have any bones at all and it has a bunch of holes in it that i caped in 3ds max. I know theres a way to open it for the creators of ADI wouldn't have even Known that it would have bones!