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				Lengthen Ascensions Banshee Bridge?
				Posted: Sun Jun 24, 2007 6:29 pm
				by lololxzzz
				How would I go about making the Banshee bridge on Ascension longer?  I have no idea how that would be done.. Any help would be greatly appreciated.  

 
			 
			
					
				
				Posted: Sun Jun 24, 2007 6:32 pm
				by davidkircosa
				you wouldn't, there is just not a good way.
			 
			
					
				
				Posted: Sun Jun 24, 2007 6:33 pm
				by ThaGreatOne
				add a mach mabey? like a bridge
			 
			
					
				
				Posted: Sun Jun 24, 2007 7:03 pm
				by lololxzzz
				ThaGreatOne wrote:add a mach mabey? like a bridge
Yeah, I've done that before.  I thought it'd be really tight to have a longer banshee bridge without adding mach's to do it though.
 
			 
			
					
				
				Posted: Sun Jun 24, 2007 7:41 pm
				by newbymodder
				honestly i don't see how u can do it without adding say the containment gate as a bridge peice or another mach form an sp map
			 
			
					
				
				Posted: Sun Jun 24, 2007 10:44 pm
				by ExileDestruction
				Yea, not now. /hint
			 
			
					
				
				Posted: Mon Jun 25, 2007 8:25 am
				by FFIIMan
				you would have to edit the bsp then reinject it and at this moment there are no programs capable of doing so
			 
			
					
				
				Posted: Mon Jun 25, 2007 1:01 pm
				by newbymodder
				is the bridge part of the bsp scnery because if so u could copy it to extend it using prey's new tool
			 
			
					
				
				Posted: Mon Jun 25, 2007 1:04 pm
				by xzodia
				newbymodder wrote:is the bridge part of the bsp scnery because if so u could copy it to extend it using prey's new tool
not likely and i dont think you can "copy" bsp scenery anyway
 
			 
			
					
				
				Posted: Mon Jun 25, 2007 1:29 pm
				by newbymodder
				oh so i guess all you can do is just move the secenery right?
			 
			
					
				
				Posted: Mon Jun 25, 2007 2:20 pm
				by xzodia
				yep
			 
			
					
				
				Posted: Tue Jun 26, 2007 6:11 am
				by Tural
				It's not even scenery BSP. It's just BSP.
			 
			
					
				
				Posted: Tue Jun 26, 2007 10:32 am
				by FFIIMan
				doesn't entity allow you to extract the bsp to a .obj and then reinject back into the map, because if you can do that and you get it to work you would just have to reset the collision with that one tool.