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add scope to turret

Posted: Fri Jun 22, 2007 11:31 am
by mr_penguin
how can I add a scope to a turret

Posted: Fri Jun 22, 2007 1:37 pm
by xzodia
impossible it just doesnt work for some reason...

Posted: Fri Jun 22, 2007 5:11 pm
by mr_penguin
darn it, oh well

Posted: Fri Jun 22, 2007 5:23 pm
by DJ_Gnomey
xzodia wrote:impossible it just doesn't work for some reason...
It is disabled somewhere unknown in the tag if I am not mistaken. Somewhere in the vehicular tag for the turret there is a flag that says disable scope. It should be there unless it is in a newer or older plugin I have lying around on one of my computer's many hard rives or Flash Drives.....

Posted: Fri Jun 22, 2007 5:36 pm
by turk645
my guess as to why you cant add a scope to it is because it's imposable to zoom in when in 3rd person.

Posted: Fri Jun 22, 2007 5:38 pm
by DJ_Gnomey
turk645 wrote:my guess as to why you cant add a scope to it is because it's imposable to zoom in when in 3rd person.
Well, you can changer it to 1st using Yelo easily. Maybe a glitch could let you then do it? mb? mb? lol

Posted: Fri Jun 22, 2007 5:41 pm
by turk645
well you could set the vehicle to use first person, which if fun for the hog passanger, but its not a smart idea for the chaingun cause your camera tends to rotate with the barrel.

Posted: Fri Jun 22, 2007 7:45 pm
by DJ_Gnomey
turk645 wrote:well you could set the vehicle to use first person, which if fun for the hog passanger, but its not a smart idea for the chaingun cause your camera tends to rotate with the barrel.
Well yes, but it does the same in 3rd but since turrets act like a machine, there is less force towards your long distance sight so it looks almost as if hardly anything in your field of view has changed.

Posted: Sat Jun 23, 2007 4:56 am
by xzodia
i dont think going 1st person would work...cause even when your sitting in a passenger seat and make it 1st person you cant zoom

Posted: Sat Jun 23, 2007 8:03 am
by mr_penguin
DJ_Gnomey wrote:
xzodia wrote:impossible it just doesn't work for some reason...
It is disabled somewhere unknown in the tag if I am not mistaken. Somewhere in the vehicular tag for the turret there is a flag that says disable scope. It should be there unless it is in a newer or older plugin I have lying around on one of my computer's many hard rives or Flash Drives.....
I'll see if I can find this flag and try it, and if your using a turret that doesn't spin than your view shouldn't