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AI on xbox 360

Posted: Sat Jun 16, 2007 1:30 pm
by haloflames
Well, I don't think this has been throughly discussed yet. I have an xbox 360. I enjoy making my little baby projectile mods and such on the new maps. I once tried to get AI in multilayer. When I played it, the map was skinned, the weapons were modded, but there was no AI to be found. The reason is supposedly I do not have the "yello"(I think thats the name) trainer. I once tried to get it on my 360 but I didn't get close. So my question to everyone is, do you think there is/will ever be a way to get AI into multiplayer on an xbox 360 without a trainer? This website has accomplished so much and I think there has to be a way!

Posted: Sat Jun 16, 2007 1:47 pm
by Pyroman
It hasn't been thoroughly discussed because modding on the 360 isn't aloud here. :?

Posted: Sat Jun 16, 2007 1:50 pm
by latinomodder
If there ever is an xbe patch, it wont work since all xbes need to be signed otherwise they wont boot

Posted: Sat Jun 16, 2007 2:32 pm
by Prey
Pyroman wrote:It hasn't been thoroughly discussed because modding on the 360 isn't aloud here. :?
Hence Halomods. Theres plenty of discussion on www.xbox-scene.com , though.
latinomodder wrote:If there ever is an xbe patch, it wont work since all xbes need to be signed otherwise they wont boot
Whoever said anything about using patches? Also, 360's don't use xbe's.. ( its .xex now Image )

Posted: Sat Jun 16, 2007 2:54 pm
by latinomodder
Prey wrote:
Pyroman wrote:It hasn't been thoroughly discussed because modding on the 360 isn't aloud here. :?
Hence Halomods. Theres plenty of discussion on www.xbox-scene.com , though.
latinomodder wrote:If there ever is an xbe patch, it wont work since all xbes need to be signed otherwise they wont boot
Whoever said anything about using patches? Also, 360's don't use xbe's.. ( its .xex now Image )
Well executing a trainer requires unisigned code to get the data into the memory, although its been hacked no one has realeased anything and yes they are xbes because we are talking about h2

Posted: Sat Jun 16, 2007 3:02 pm
by Prey
latinomodder wrote:Well executing a trainer requires unisigned code to get the data into the memory
Image
latinomodder wrote:although its been hacked no one has realeased anything
What? Explain.
latinomodder wrote:and yes they are xbes because we are talking about h2
Doh.

Posted: Sat Jun 16, 2007 3:14 pm
by haloflames
Pyroman wrote:It hasn't been thoroughly discussed because modding on the 360 isn't aloud here. :?
I am not doing this for ILLEGAL purposes. I hate how there is always one person who tries to shut down the topic before it even gets going. I am only trying to do this because AI mods sound really fun and I want to try them. One time I went into my UDATA of my 360 and added that gamesave that made a huge battle appear instead of the regular level on my 360 in the level with the bridge. Can that be done on multiplayer? Like an action replay type save with an AI battle but not in single player?

Posted: Sun Jun 17, 2007 11:07 am
by latinomodder
latinomodder wrote:although its been hacked no one has realeased anything
What? Explain.
There is already a hyper visor exploit present in earlier kernel versions it allows linux execution and you have complete control over the machine[/quote]

Posted: Sun Jun 17, 2007 11:13 am
by McT0asT
Running AI on a 360 will require the maps on disc, with a patched .xbe with the ability to enable AI, which has not been released. Also,
Edit: I would also like to address the concept on modding on the 360.
Modding on the 360 is possible. Most of us know about it. And even though there may be nothing wrong with it, we're still not going to cross that road until the 360 is fully chipped.
We do not support modding on the 360 for a few reasons. One of them is because it's very easy to mod on Live once you do know.
So, while we acknowledge the fact you can mod on the 360, we're not going to support it. Don't ask, as we won't tell.

Posted: Sun Jun 17, 2007 11:49 am
by SPARTAN-OMEGA
please delete this post if it breaks rule

you need to flash your box, edit the .xbe so it loads AI and burn the mappack on a disk.....there you go hope that helped

also you could get linux running, so it run homebrew with yelo on it and flashed drive so itll make the disk run the AI, since you can put the game on HDD

(yes i love modding my xbox's)

Posted: Sun Jun 17, 2007 12:12 pm
by McT0asT
Right now, forget the rules, I hate people that misinform.

The Xbox360 is not capable(yet) of running homebrew code SUCH AS trainers. Yes, Linux is running on a 360, but it requires a CERTAIN kernel to be ran. It can either be run off of a Live CD, or permanantly on the hard drive. You can NOT put games on the harddrive(again, yet), so don't say you can.

And, as far as I know, no one has release a patch for the default.xbe to enable AI.

Posted: Sun Jun 17, 2007 12:40 pm
by latinomodder
hacked kernels are out there but they have not been made public

Posted: Mon Jun 18, 2007 7:03 am
by haloflames
latinomodder wrote:hacked kernels are out there but they have not been made public
If they have not been released to the public then how do you know for sure?

Posted: Mon Jun 18, 2007 7:32 am
by SPARTAN-OMEGA
it has, go to xbox-scene.com plenty of ways to do it (cant have any XBL patches which means if youve signed on live no luck) and you need a keyboard to input codes

Posted: Mon Jun 18, 2007 7:42 am
by McT0asT
I fear the worst for this thread...

You don't need to input codes anymore. They have a King Kong bootloader that will allow you to just put in the Live CD. And hacked kernels arent on Xbox-Scene.