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gravety hammer

Posted: Sun Jun 10, 2007 10:31 am
by swepower
hi, is there a way to inject the gravety hammer to a multiplayer map and use it...?

btw...im new here, so how do i get an avatar? :D

Posted: Sun Jun 10, 2007 10:37 am
by JacksonCougAr
yes'an'no
You will have no FP model... which I guess wouldn't be all that hard to fix... hummm...

Posted: Mon Jun 11, 2007 12:37 am
by swepower
JacksonCougAr wrote:yes'an'no
You will have no FP model... which I guess wouldn't be all that hard to fix... hummm...
is there a tut somewhere?...cant find it if, there is one

Posted: Mon Jun 11, 2007 2:48 am
by dannnnxx321
simply put, go to the delta cliffs map (i think) in entity, look into the weapons, look for the gravity hammer, click recursive and parsed and save its meta, go into ur MP map, build it in, using the build button, as for using it, i can only recommend changing the animation of the sword, putting the HLTM of the weapon over the sword, and making your own first person model of it.

hope this helps :D

Posted: Mon Jun 11, 2007 10:34 am
by JacksonCougAr
or use the third person for the first person model...

Posted: Mon Jun 11, 2007 11:57 am
by kibito87
I'd suggest using the rocket launcher's animations for it. Looks much better.

Posted: Mon Jun 11, 2007 1:36 pm
by blackdiamond
exept for when you press R and reload

Posted: Tue Jun 12, 2007 9:02 am
by swepower
how do i pot the rlansher animation to the gravetyhammer?
and how do i gett a avatar her on this forum?

Posted: Wed Jun 13, 2007 1:53 am
by swepower
kibito87 wrote:I'd suggest using the rocket launcher's animations for it. Looks much better.
plz cant u tell how to do it, im really in need of that

Posted: Wed Jun 13, 2007 2:01 am
by Thrasher Alpha
listn, to have the g hammer, just go to itmc and go to idents and swap the weop with it....

Posted: Wed Jun 13, 2007 2:05 am
by swepower
Thrasher Alpha wrote:listn, to have the g hammer, just go to itmc and go to idents and swap the weop with it....
how do i attach the rocket launcher animation to it?
edit: have fix it

Posted: Wed Jun 13, 2007 2:11 am
by Thrasher Alpha
Hld....

Posted: Wed Jun 13, 2007 2:29 am
by DarkShallFall
Got to the Rocketlauncher in entity under [weap] tag. hlmt will be at the top swap it for the gravity hammers. Then look toward the bottom you'll see model 0 and model 1 they will say rocket launcher_fp swap both for The gravity hammers. Now open map in dothalo got the the rocket launcher under [weap] tag then go to tag editor you'll see a check box that says press Rocketlauncher for melee or something close check the box save, sign and ftp it should work :D

Posted: Wed Jun 13, 2007 7:58 am
by uncutshadow
Darkshallfall wrote:Got to the Rocketlauncher in entity under [weap] tag. hlmt will be at the top swap it for the gravity hammers. Then look toward the bottom you'll see model 0 and model 1 they will say rocket launcher_fp swap both for The gravity hammers. Now open map in dothalo got the the rocket launcher under [weap] tag then go to tag editor you'll see a check box that says press Rocketlauncher for melee or something close check the box save, sign and ftp it should work :D
i have a problem relating to the following. i swaped the hlmt for the masterchief bipd for the taturus hlmt. i injected the gravity hammer. i got both the gravity hammer and taturus from the last campaign level (8b) where taturus is shown using the hammer. i am able to make taturus hold the hammer but when i press r-trigger or B nothing happens. i duplicated the sword, swapped the hlmt fot the gravity hammer, changed the string from sword to melee so that taturus can hold it. it works but he still doesnt swing or move at all in 3rd person and it is still the sword effect instead of the hammer effect. i know he has the animation but i just cant seem to figure it out. i just want to know how to make him actually swing the hammer.

Posted: Wed Jun 13, 2007 9:54 am
by DarkShallFall
Hmm judging by the fact that the gravity hammer is a weap the animation is triggered through that weap so u have to use that weapon.

Posted: Wed Jun 13, 2007 12:08 pm
by swepower
Darkshallfall wrote:Got to the Rocketlauncher in entity under [weap] tag. hlmt will be at the top swap it for the gravity hammers. Then look toward the bottom you'll see model 0 and model 1 they will say rocket launcher_fp swap both for The gravity hammers. Now open map in dothalo got the the rocket launcher under [weap] tag then go to tag editor you'll see a check box that says press Rocketlauncher for melee or something close check the box save, sign and ftp it should work :D
ok i have gott it all going when its in 3rd...do u know how to do if i want to se the hammer in 1rd?

Posted: Wed Jun 13, 2007 1:26 pm
by uncutshadow
Darkshallfall wrote:Hmm judging by the fact that the gravity hammer is a weap the animation is triggered through that weap so u have to use that weapon.
so back to where i started. what is the solution for making the brute (taturus) actually swing the hammer? right now i have a mc to taturus swap and is capable to hold the hammer but unable to swing (3rd person) and nothing happens (when press r-trigger and B). i know this is possible and i know that the hud and having no first person model could affect this because i dont have the same problem with the hunter cannon.

Posted: Wed Jun 13, 2007 2:56 pm
by DarkShallFall
Make it so u can actually pick up the hammer [weap] tag

Posted: Thu Jun 14, 2007 11:22 am
by uncutshadow
taturus can pick it up (the hammer weap with nothing changed) from the ground (swaped the imtc for gravity hammer weap) but still there is no effect or animation of him swinging the hammer

EDIT: under the jmad of the gravity hammer, its only animation is idle. so....... where does the animation come from when taturus is using it in 08b? and anothe jmad (gravity hammer \08intra3\\08intra3) has animations such as hammer_1 through hammer_5. i dont think those are the animations im looking for. this is getting more and more interesting

Posted: Thu Jun 14, 2007 1:31 pm
by JacksonCougAr
Tarturus has no first person animation for swinging the hammer...why should he? Check to see if he has 3rd person animations with Yelo...