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Bottom side of foundation

Posted: Sat Jun 02, 2007 12:07 pm
by ogrish

Ok ive been trying to make a mod of the bottom side of foundation.
I flipped the collision, and the mesh, relocated all spawn and changed the top and bottom z coordinates of map.

The problem is i keep falling through the map.
If you flip the collision, and mesh, with bsp master, then open sbsp viewer in entity, you can see that the bottom side would make a great map.
Any help on this would be apreciated.

Re: Bottom side of foundation

Posted: Sat Jun 09, 2007 1:44 am
by Microx256
ogrish wrote: Ok ive been trying to make a mod of the bottom side of foundation.
I flipped the collision, and the mesh, relocated all spawn and changed the top and bottom z coordinates of map.

The problem is i keep falling through the map.
If you flip the collision, and mesh, with bsp master, then open sbsp viewer in entity, you can see that the bottom side would make a great map.
Any help on this would be apreciated.
im not sure if its the same way on xbox, but on pc, most bsp polygons are single-sided, so collision, and in some cases rendering, will be only one-sided..

Posted: Sat Jun 09, 2007 1:52 am
by DarkShallFall
if map collision is moved to far it will lose its effect.

Posted: Sat Jun 09, 2007 1:56 am
by jzimmer09
After looking at the map upside down idk if it would make a good map, i guess theres some cool stuf fyou could doo, but you woudl have to close some holes off.

Posted: Sat Jun 09, 2007 6:50 pm
by ogrish
ive started making the collisions 2 sided, i only have like 3000 more to do lol. There are some holes i was going to patch with mach's,(gates n stuff)
i was basically thinking it would make a good swat training facility, or maybe king of the hill in center, with all spawns at the lower outer edges.
I guess i was just bored with the maps that are out, and i lack the knowledge to do a map from scratch. I thought this might be a base map to start with.

Posted: Sat Jun 09, 2007 6:54 pm
by DJ_Gnomey
ogrish wrote:ive started making the collisions 2 sided, i only have like 3000 more to do lol. There are some holes i was going to patch with mach's,(gates n stuff)
i was basically thinking it would make a good swat training facility, or maybe king of the hill in center, with all spawns at the lower outer edges.
I guess i was just bored with the maps that are out, and i lack the knowledge to do a map from scratch. I thought this might be a base map to start with.
I have an idea. Invert the vetices..... :roll:

Posted: Sun Jun 10, 2007 3:22 am
by xzodia
ogrish wrote:ive started making the collisions 2 sided, i only have like 3000 more to do lol.with.
im slowly making an app to do that (very slowly i started a few months ago but havent had enough time/knowledge)

Posted: Sun Jun 10, 2007 6:40 am
by DJ_Gnomey
xzodia wrote:
ogrish wrote:ive started making the collisions 2 sided, i only have like 3000 more to do lol.with.
im slowly making an app to do that (very slowly i started a few months ago but havent had enough time/knowledge)
I have an idea. Although an app would be about one click and then some editing, how about extract the models (collision and visual mesh) and then copy all the vertices and planes, and then paste them in the same spot. After pasting them, slect to invert them so it will be double sided!

Posted: Sun Jun 10, 2007 10:49 am
by xzodia
or i could just make it check the bit called "double sided"...oh wait im already doing that :roll:

Posted: Sun Jun 10, 2007 4:13 pm
by DJ_Gnomey
xzodia wrote:or i could just make it check the bit called "double sided"...oh wait im already doing that :roll:
Love to say that would work but too bad that doesn't also do visual mesh (if it even does a full plane of collision properly)

Posted: Sun Jun 10, 2007 6:11 pm
by DarkShallFall
The collision would be broken and would'nt work any more.

Posted: Sun Jun 10, 2007 6:27 pm
by DJ_Gnomey
Darkshallfall wrote:The collision would be broken and would'nt work any more.
only if you move it too far.... I have seen (and done myself0 double sided bsp models. Not a fun thing to fool with if you mess up (no undo button! lol)

Posted: Sun Jun 10, 2007 6:28 pm
by DarkShallFall
>_> if collision is moved to far it will lose its effect. I know and I've talked to Detox about it.

Posted: Sun Jun 10, 2007 7:23 pm
by DJ_Gnomey
not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol

Posted: Mon Jun 11, 2007 9:56 am
by xzodia
DJ_Gnomey wrote:
xzodia wrote:or i could just make it check the bit called "double sided"...oh wait im already doing that :roll:
Love to say that would work but too bad that doesn't also do visual mesh (if it even does a full plane of collision properly)
i seem to recall the visual mesh being double sided anyway :?

Posted: Mon Jun 11, 2007 3:22 pm
by DJ_Gnomey
xzodia wrote:
DJ_Gnomey wrote:
xzodia wrote:or i could just make it check the bit called "double sided"...oh wait im already doing that :roll:
Love to say that would work but too bad that doesn't also do visual mesh (if it even does a full plane of collision properly)
i seem to recall the visual mesh being double sided anyway :?

Only some of it is plus it goes inward while the collision doesn't always match up with it. Also, the visual mesh is UVWed backwards on the opposite side.....

Posted: Mon Jun 11, 2007 3:24 pm
by ogrish
No big deal, this is just one of those impossible tasks that cant be done. :(

Until somebody does it then, wow a whole bunch of fun new apps to play with, sorta new maps, and shortly after everone simotainiously forgets that it couldnt be done.

I dont believe their there is even one boundry of halo 2 that cant be broken, some of the most brillient people the world come here to this forum, and do simply amazing things all of the time.

Its simply a case of how badly you want something, and im not the only one who wants this. Thanx in advance for anyone who tries to solve this puzzle. It wont be long now, even the ones who said it cant be done are thinking about how to do it. :wink:

Posted: Wed Jun 13, 2007 12:56 pm
by egmoder2
put an invisabal wall to kep you from falling kind of make it level to it

Posted: Thu Jun 14, 2007 3:31 pm
by ogrish
i thought of this to, but im not sure how to. Does anyone know how to not only place the inv walls where they want, but also make them horizontal.
I tried flattning a bsp, and injecting it, but my map wouldnt load after that.

Posted: Thu Jun 14, 2007 3:56 pm
by newbymodder
hmm idk about flipping the barriers but you could move them i know that much like the walls that keep you form getting out side of the middle section usually when there removed there actually just below the map so if some how you could just make them horizontal instead of vertical or bring a map that has a horizontal barrier into foundation then just move it idk how to do this stuff im sure its been done because on one of the killtorcity maps there were barriers on zanzibars main base's front part that weren't there