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Moving AI/Respawning

Posted: Thu May 31, 2007 9:09 pm
by FALLEN_60
I need help getting the AI to actually move not just stand in one place and also to get them to respawn.. if anyone can help please do it will be greatly appreciated

thanks

-=FALLEN_60=-

Posted: Fri Jun 01, 2007 5:45 am
by blackdiamond
people can get AI respawning, but not moving. The reason I'm posting is to tell you not to ask about AI moving. Many people are currently working on it, you'll have to be patient. As for the respawning, search


http://forums.halomods.com/search.php


EDIT: found it FOR you



AI Respawn Script - This is a GREAT Person VSG19902

Code:
(script startup respawner
(sleep_until (<= (ai_living_count 0000) 0))
(ai_place 0000)
)


This one is for continuous
Code:
(script continuous respawner
(sleep_until (<= (ai_living_count 0000) 0))
(ai_place 0000)
)


And this is my edited script that I made myself
Code:
(script continuous respawner
(begin
(sleep 1000)
(sleep_until (<= (ai_living_count 0) 5))
(ai_place 0)
))

Posted: Fri Jun 01, 2007 6:07 am
by FALLEN_60
ok thank you..

i figured it was possible to make them move already since i have grunts on midship who just stand still but when you stick them with a grenade they run around untill it blows up..

o and umm :oops: i dont know how to script..

Posted: Fri Jun 01, 2007 7:01 am
by blackdiamond
search for the script tools, and a tut to use it.

Posted: Fri Jun 01, 2007 10:11 am
by FALLEN_60
ya i got script tools but when i open my map it tells me that the map has no scripts

Posted: Sat Jun 02, 2007 6:24 am
by FALLEN_60
Bump!

Posted: Sat Jun 02, 2007 7:21 am
by Crazy_Colombiano
wait for 5 days for a bump
you have to clone a script chunk from a map that does have scripts then add it to your map

Posted: Sat Jun 02, 2007 7:39 am
by FALLEN_60
ok i didnt know that sorry.. and thank you

Posted: Sat Jun 02, 2007 8:26 am
by mr_penguin
Ai can move but they run into walls, a lot. In AI war (containment) the ai move and shoot.

I think to make the ai move you need to not null out the values in the ai squads, [value is to large to be in the indexer]. Besides that I thought there was a script for moving ai, I thought i saw it somewhere on this site