Help adding things to map
-
- Posts: 14
- Joined: Thu May 03, 2007 3:46 pm
Help adding things to map
could someone tell me how to add a mach to the dune map.
more specificaly, the gondola from the single player lever deltatowers.
also then tell me how to place it on the map and make it have full collision
Like it was meant to be part of the relic tower and you can stand on it
more specificaly, the gondola from the single player lever deltatowers.
also then tell me how to place it on the map and make it have full collision
Like it was meant to be part of the relic tower and you can stand on it
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
Use THIS tut to add the machine to the map and THIS one to spawn it.
BTW, chances are that the gondola will turn green when added to the map.
BTW, chances are that the gondola will turn green when added to the map.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
to make in not turn green, you half to change the shaders
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
http://www.mindistortion.net/iwantyours ... am=dapoopy
-
- Posts: 14
- Joined: Thu May 03, 2007 3:46 pm
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
Objects and players walking on it will still turn green...blackdiamond wrote:to make in not turn green, you half to change the shaders
...to truly fix the green issue, goto the [mode] tag > find the model the machine uses(usually the same name as the machine) and pull up the meta editor.
Goto tools > show... > check show all > ok, and edit the following...
There is an unknown reflex that is located below the shader reflex. Change the values labeled in red to "0" and the green issue will be no more.

Unfortunately, the machines original shader will turn completely black and must be shader swaped and player, vehicles, and objects turn slightly darker when you go onto the machine.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
or just change the shader 

92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
http://www.mindistortion.net/iwantyours ... am=dapoopy
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
well, being black won't help either! im just saying, that post was pretty pointless, it was obviously made for humor.
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
http://www.mindistortion.net/iwantyours ... am=dapoopy
- JacksonCougAr
- Posts: 2333
- Joined: Fri Jan 12, 2007 1:56 pm
- Location: Canada
- Contact:
![]() |
-
- Posts: 14
- Joined: Thu May 03, 2007 3:46 pm
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
That or you could rename it like waterworks or sumthing and select waterworks form the map list in the pre-game menu.McT0asT wrote:Add Relic to your mainmenu and put dune.map in the *:/Halo 2/maps folder
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
-
- Posts: 14
- Joined: Thu May 03, 2007 3:46 pm
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
Apply this patchto your mainmenu map and drop dune.map in your maps folder.samuelterminator wrote:well do I have to rename it?
could I just swap it with the dune already one there?
and play relic from the main menu?
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
-
- Posts: 14
- Joined: Thu May 03, 2007 3:46 pm
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
Disable your auto update.samuelterminator wrote:well I put the dune in the .../Halo2/maps/ folder, patched the mainmenu like you said, and I tried to play the second relic on the main menu. It did the countdown and the screen went black, then it went back to the start game screen. any suggetions?
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
-
- Posts: 14
- Joined: Thu May 03, 2007 3:46 pm
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
FTP connect to your xbox and goto the following directory:samuelterminator wrote:ok sorry Im such a n00b but how do you disable the auto update?
E/TDATA/4d530064/
There should be a folder named $c and another named $u
Rename these two folders.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
-
- Posts: 14
- Joined: Thu May 03, 2007 3:46 pm
- JacksonCougAr
- Posts: 2333
- Joined: Fri Jan 12, 2007 1:56 pm
- Location: Canada
- Contact:
![]() |