Black screen
- ronchypotato99
- Readers Club
- Posts: 26
- Joined: Fri Dec 29, 2006 12:00 am
Black screen
i modded i map and resighned it and ftp it i load up halo 2 and the count down goes and the map loads and it just sits there in a black screen
<img src="http://i147.photobucket.com/albums/r314 ... 1710_8.gif" border="0" alt="Photobucket - Video and Image Hosting">
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
Re: Black screen
You gotta tell us what you did to the map before anyone can help.ronchypotato99 wrote:i modded i map and resighned it and ftp it i load up halo 2 and the count down goes and the map loads and it just sits there in a black screen
So tell us, every detail!
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- ronchypotato99
- Readers Club
- Posts: 26
- Joined: Fri Dec 29, 2006 12:00 am
all i did was do projectile swaps on most of the weapons and then i switched the turrets on the wrath specter and warthog. i made it so u can run fast and jump high and the last thing i did was made the sentinal beam look like a rock and make it so i could fly it
<img src="http://i147.photobucket.com/albums/r314 ... 1710_8.gif" border="0" alt="Photobucket - Video and Image Hosting">
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
The thing did to the sentinel beam sounds most likely to have caused the black screen.ronchypotato99 wrote:all i did was do projectile swaps on most of the weapons and then i switched the turrets on the wrath specter and warthog. i made it so u can run fast and jump high and the last thing i did was made the sentinal beam look like a rock and make it so i could fly it
When you say you made the sentential beam look like a rock and flyable. I assume you swapped the sentinel beams [hlmt] dependency to that of a rock and then swapped the banshee's gun for that on the sentinel bean.
Did I hit close to what you did?

AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
-
- Posts: 70
- Joined: Mon Mar 05, 2007 11:48 am
- Location: Making Modz :p
- ronchypotato99
- Readers Club
- Posts: 26
- Joined: Fri Dec 29, 2006 12:00 am
demonic got ti rite thats wat i did no i didnt change the player spawns
<img src="http://i147.photobucket.com/albums/r314 ... 1710_8.gif" border="0" alt="Photobucket - Video and Image Hosting">
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
Da.mn I'm good!ronchypotato99 wrote:demonic got ti rite thats wat i did no i didnt change the player spawns


The reason it froze with the [hlmt] swap is cause there are way too connections between the hand held weapons [weap] tags and their [hlmt] so freezing may result from swapping the [hlmt] dependency.
Instead, try giving the rock [hlmt] to that of the banshee gun [weap]. It probably won't freeze if done that way...
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit