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Uberchasis drivable

Posted: Wed May 16, 2007 4:28 pm
by inferno
is their a way too get the uberchasis model too go over the ghost model or something.. :? cause ive tried it a whole bunch but it never seeems too work for me...

also can you fix the animations for the battlerfiel dual wield.... like could you rename some nodes and fix it?

Posted: Wed May 16, 2007 4:39 pm
by xzodia
give the hog horn the hlmt of the uberchasis and null the hog shaders

better yet...switch the hog turret with the uberchasis and it'll take damage, but you'll have to fix the position of it

Posted: Wed May 16, 2007 5:31 pm
by Dissolution241
how do you fix the position? :oops:

Posted: Wed May 16, 2007 5:47 pm
by inferno
what he said :wink:

and is there a way too get the wheels too roll and will it have the correct collision if i do it on the turret? :?

Posted: Thu May 17, 2007 12:56 am
by xzodia
it will have bullet collision but not other types

for the wheels just use the hog wheels, if u want you can skin them

you fix the position by moving the turret marker

Posted: Fri May 18, 2007 12:35 pm
by inferno
i know you have too move the turret marker but i dont know where or how....

Posted: Fri May 18, 2007 1:39 pm
by xzodia
mode tag, markers reflexive, coordinates