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Remove color change

Posted: Wed May 16, 2007 12:19 pm
by XBC-Requiem
I want to remove the color change... I want it so that, no matter what colors your profile is set to, you will show up as the designated color in-game. Any help?

I imagine that it has to do with the objects\characters\*biped*\bitmaps\*bodypart*_change_color
tag, but I don't know what to do with it. Do I just change all of the red and green to gray?

Posted: Wed May 16, 2007 12:42 pm
by plushiefire
Try changing the biped used in sp instead of mp. Switch em in the mulg or matg tag. Internilize the mc armour and skin it. FTP and enjoy.

Posted: Wed May 16, 2007 12:51 pm
by XBC-Requiem
Okay, so I can just drag the SP biped over and use it?

I'm using an Honor Guard, which is red, but it is set that way by variation, as is any version of the Elite, so I wanna know how to change the red of him.

Also, looking at the skins, the armor bitmap (the gold symbolistic armor on the Honor Guard) is red... what is it that makes it yellow-gold? I want to change that color, too, but I can't figure it out... I don't see a shader for it, either...

Posted: Wed May 16, 2007 1:03 pm
by plushiefire
XBC-Requiem wrote:Okay, so I can just drag the SP biped over and use it?

I'm using an Honor Guard, which is red, but it is set that way by variation, as is any version of the Elite, so I wanna know how to change the red of him.

Also, looking at the skins, the armor bitmap (the gold symbolistic armor on the Honor Guard) is red... what is it that makes it yellow-gold? I want to change that color, too, but I can't figure it out... I don't see a shader for it, either...
If its not MC then an honor guard would probably use a bitmap similer to elite mp. I skined a hunter before. For the gold symbol it proably is a reflection map in a shader. Null or swap that bitm or in the mode tag swap or null the shader.

Posted: Wed May 16, 2007 3:18 pm
by XBC-Requiem
I know that it will use a bitmap similar to an Elite, but I don't know how to skin the red armor another color, because the Elites have different colors that are chosen by a variation, whereas the Hunter only comes in one variety.
As for the gold Honor Guard highlights, I can't figure out where it is. I've found a red and blue bitmap for it, and a black and white one. How do I alter the "reflection map"? And as I said, there is no shader for it, as far as I can tell.

Posted: Thu May 17, 2007 4:15 pm
by antszy101
open up the shader tag for the biped your using, then null out the spot for CC map

Posted: Thu May 17, 2007 4:29 pm
by XBC-Requiem
Can you not read?

I didn't see any shader tag for the Honor Guard's armor.

Posted: Thu May 17, 2007 6:42 pm
by -Treetoad-
There's an app that does this, but it might only be for team games.
It lets youchange the actual color of a team to any color you want(even black :D)h/o lemme dig it up

EDIT:wait I think I know how to really do it
look in the bitmaps section and next to the characters bitmap is a similar one that looks like the same shapes but is red and green
I'm guessing green is for color changing and red is for what colors stay from the actual bitmap, so If you change all th green to red he should probably stay the same color(this is just a theory tho)
I would try it but i'm too lazy :P . maybe lata

Posted: Fri May 18, 2007 3:57 am
by xzodia
the change colour values are in the biped tag

Posted: Fri May 18, 2007 8:57 am
by XBC-Requiem
I think that the red is primary color and the red is secondary or vice-versa.

So it's just a value that can be changed? It seems that it should be a little more complicated than that.

Posted: Fri May 18, 2007 11:15 am
by xzodia
values its a reflexive

Posted: Fri May 18, 2007 1:40 pm
by XBC-Requiem
Right, I got that... so, it should be labeled something along the lines of color change, right?

(This calls for Insolence, does it not?)