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Water in Beaver Creek: Transferring Chunks

Posted: Mon May 14, 2007 5:07 pm
by McT0asT
For the past several hours, I have been trying to add water to beaver creek, using Entity. I have done all of the steps to get the water IN the map, now I have to make the map work again.

I am building the Beaver Creek .sbsp into Coagulation. I am transferring the scenerio chunks using the chunk cloner. I know I need things like Player Spawns, Special Spawns, Netgame Equipment, Obstacles, Objectives, Scenery and Skies.

Now the problem is, when I copy ALL of the following chunks over, the map freezes at the "Setting Up Game" screen:
-Skies([sky])
-Scenery Placement and Palette([scen])
-Sound Scenery Placement and Palette(also transferred the [ssce] items)
-Player Spawns
-Objective Locations
-Netgame Equipment
-Ambient Sounds(lsnd)
-Special Spawns
-Obstacle Placement and Palette([bloc])
-Decorators(also transferred the [DECR] items)
-Predicted Resources

What should I do? Don't suggest using H2C/H2G, it doesn't rebuild my maps properly(Make my beavercreek 14MB instead of 28MB

Posted: Mon May 14, 2007 5:11 pm
by halo0001
u cant clone chunk player spawns it freezes the map...

Posted: Mon May 14, 2007 5:17 pm
by JacksonCougAr
No it doesn't
Just transfer scenary, scen placement, player, and item spawns

Posted: Mon May 14, 2007 8:02 pm
by McT0asT
^^Yes you can, because at one point I spawned on the map, but froze near the sniper rifle. I then changed stuff, and didn't have a backup

^You couldn't tell me this on AIM why?

Posted: Tue May 15, 2007 10:52 am
by JacksonCougAr
I had someone over and was distracted...

Posted: Tue May 15, 2007 8:42 pm
by McT0asT
Editing my entire post because I am an idiot.

Transfered
-Scenery Placement and Palette([scen])
-Sound Scenery Placement and Palette(also transferred the [ssce] items)
-Player Spawns
-Objective Locations
-Netgame Equipment
-Ambient Sounds(lsnd)
-Obstacle Placement and Palette([bloc])

And it still froze, looked at my map and I was missing something. The water shader. Now I can spawn on the map. Something is still going on in that one area where the sniper is. Below is a picture of my problems.
Image
I think the teleporter sound is coming from a mislinked sound. Running water maybe?

There are a lot of Unknown chunks/reflexives in Beaver Creek that I am not transferring to the new map. Would they have an important role in this?

Posted: Tue May 15, 2007 10:29 pm
by JacksonCougAr
For water in BC your getting WAY to complicated man

Posted: Wed May 16, 2007 6:37 am
by McT0asT
Well, it has to be done in order to work CORRECTLY.

Posted: Wed May 16, 2007 8:25 am
by JacksonCougAr
Hummm; its one of THOSE levels is it? I didn;t know, never used DeToX's tool on it--only H2C--which I might add sucks...