Water in Beaver Creek: Transferring Chunks
Posted: Mon May 14, 2007 5:07 pm
For the past several hours, I have been trying to add water to beaver creek, using Entity. I have done all of the steps to get the water IN the map, now I have to make the map work again.
I am building the Beaver Creek .sbsp into Coagulation. I am transferring the scenerio chunks using the chunk cloner. I know I need things like Player Spawns, Special Spawns, Netgame Equipment, Obstacles, Objectives, Scenery and Skies.
Now the problem is, when I copy ALL of the following chunks over, the map freezes at the "Setting Up Game" screen:
-Skies([sky])
-Scenery Placement and Palette([scen])
-Sound Scenery Placement and Palette(also transferred the [ssce] items)
-Player Spawns
-Objective Locations
-Netgame Equipment
-Ambient Sounds(lsnd)
-Special Spawns
-Obstacle Placement and Palette([bloc])
-Decorators(also transferred the [DECR] items)
-Predicted Resources
What should I do? Don't suggest using H2C/H2G, it doesn't rebuild my maps properly(Make my beavercreek 14MB instead of 28MB
I am building the Beaver Creek .sbsp into Coagulation. I am transferring the scenerio chunks using the chunk cloner. I know I need things like Player Spawns, Special Spawns, Netgame Equipment, Obstacles, Objectives, Scenery and Skies.
Now the problem is, when I copy ALL of the following chunks over, the map freezes at the "Setting Up Game" screen:
-Skies([sky])
-Scenery Placement and Palette([scen])
-Sound Scenery Placement and Palette(also transferred the [ssce] items)
-Player Spawns
-Objective Locations
-Netgame Equipment
-Ambient Sounds(lsnd)
-Special Spawns
-Obstacle Placement and Palette([bloc])
-Decorators(also transferred the [DECR] items)
-Predicted Resources
What should I do? Don't suggest using H2C/H2G, it doesn't rebuild my maps properly(Make my beavercreek 14MB instead of 28MB