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Tombstone & Desolation: WallWalker Problems
Posted: Thu May 03, 2007 3:26 pm
by Riddikule
I finally got the new maps running on both my 360 and my xbox. I started modding the new maps and I cant get the WallWalker program to work with the 2 new maps. It works on all the other ones.
Any Suggestions?
Riddikule
Re: Tombstone & Desolation: WallWalker Problems
Posted: Thu May 03, 2007 3:37 pm
by Th2mods
Riddikule wrote:I finally got the new maps running on both my 360 and my xbox. I started modding the new maps and I cant get the WallWalker program to work with the 2 new maps. It works on all the other ones.
Any Suggestions?
Riddikule
be more specific, do you fail to load? cuz im sure that its not the apps fault
Posted: Thu May 03, 2007 3:44 pm
by Riddikule
Errors I get after selecting the new maps....
Exception of type "System.OutOfMemoryException" was thrown... when i open highplains
then i get this error when i open Derelict...
Non-negative number required.
Paremeter name: value
Re: Tombstone & Desolation: WallWalker Problems
Posted: Thu May 03, 2007 5:54 pm
by SpecOp44
Th2mods wrote:cuz im sure that its not the apps fault
No, it's quite possible it's the application's fault. It's a rather old app, and so may not handle the new maps very well.
Re: Tombstone & Desolation: WallWalker Problems
Posted: Thu May 03, 2007 6:32 pm
by -DeToX-
SpecOp44 wrote:Th2mods wrote:cuz im sure that its not the apps fault
No, it's quite possible it's the application's fault. It's a rather old app, and so may not handle the new maps very well.
The new maps that use the same structure?
Use fresh maps, If it still doesnt work, recursive, parsed, sounds extract the BSP, build to another map, try the tool on that other map, then extract the same way as before, and build it in again.
All using Entity of course.
Posted: Thu May 03, 2007 7:26 pm
by Riddikule
None of them will fit...The sbsp is too big. Now what?
Posted: Fri May 04, 2007 2:40 pm
by Riddikule
I did what you said: I took gemini and highplains. extracted the sbsp and built the map with the info... and opened up the wallwalker program. did its thing and then vice versa to high plains and it just locks up after you do all that... and yes i used the right signature on the map...
?
Posted: Tue Jun 05, 2007 7:38 pm
by christforeal
Sorry but i actually have a question for poster, how did u get the highplains off your xbox and onto your computer? It wont let me ftp it, I tried using flash fxp and smart ftp. Evrey time i do it stops at 31% and says the download is complete but when i open it up to edit it doesnt work and says its not a complete map
Re: Tombstone & Desolation: WallWalker Problems
Posted: Tue Jun 05, 2007 7:53 pm
by Anthony
-DeToX- wrote:SpecOp44 wrote:Th2mods wrote:cuz im sure that its not the apps fault
No, it's quite possible it's the application's fault. It's a rather old app, and so may not handle the new maps very well.
The new maps that use the same structure?
Use fresh maps, If it still doesnt work, recursive, parsed, sounds extract the BSP, build to another map, try the tool on that other map, then extract the same way as before, and build it in again.
All using Entity of course.
well wallwalker was for insolence right? for some reason that app cant open some maps
Posted: Wed Jun 06, 2007 3:48 pm
by Thrasher Alpha
i remember that some programs didnt work when i got aio v2 so i looked at the error because it said a file was missing so i downloaded it from microsoft.com and added it to the right folder and it worked.