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nulling spawns
Posted: Mon Apr 16, 2007 4:37 pm
by Th2mods
how can i null player spawns very fast without changing the coordinates to "0"?
Posted: Mon Apr 16, 2007 4:41 pm
by Fleabag77
Just use PlayerSpawns to change them to 0. You can set the range of values to change.
Posted: Tue Apr 17, 2007 5:36 am
by xzodia
decompile, delete chunks, rebuild
Posted: Tue Apr 17, 2007 11:16 am
by OwnZ joO
You could delete the chunks in entity...
Posted: Tue Apr 17, 2007 12:46 pm
by xzodia
^^^i dont think that works at least ive never heard of anyone doing it