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make something hav health {T}
Posted: Fri Apr 06, 2007 8:02 am
by Crazy_Colombiano
Ok so i want a scen thing to hav health then blow up when it dies how do i do that?
Re: make something hav health {T}
Posted: Fri Apr 06, 2007 8:04 am
by plushiefire
danny_073193 wrote:Ok so i want a scen thing to hav health then blow up when it dies how do i do that?
What is the name of the scen you are using?
Posted: Fri Apr 06, 2007 9:56 am
by Crazy_Colombiano
i am using the tag scenarios\object\solo\spacestation\pickle
edit: i followed this tut on how to make it have complete collision
now it has complete collision but idk about the health or if i can put an effect for the blowing up part
Posted: Fri Apr 06, 2007 3:12 pm
by Dissolution241
I would also like to know how to do this.
Posted: Fri Apr 06, 2007 3:15 pm
by Fleabag77
Open hlmt of fusion coil in Zanzibar
Open chunk cloner
Highlight health/shield reflexive
Copy To Clipboard
Open map of choice
Hlmt tag of object you want to give health
Open chunk cloner
Click the main chunk
Add to selected reflexive/chunk
Health reflexive should be in the list of reflexives
Add To Meta (ignore any broken idents)
Open meta editor, and adjust health values
If you need me to explain anything, please ask. I have a habit of rewriting things I learn into tutorials, and it doesn't always make sense for other people that read it.
As far as adding an effect to the death, I'm not sure.
Posted: Fri Apr 06, 2007 6:02 pm
by Crazy_Colombiano
thx i needed this
it will work with the powermodule in lockout right?
Posted: Fri Apr 06, 2007 9:23 pm
by Fleabag77
As far as I know, it works with almost everything.
Posted: Sat Apr 07, 2007 7:29 am
by Crazy_Colombiano
what i ment to say was can i change the zanz bomb to the lockout one so i dont hav to open a new map
Posted: Sat Apr 07, 2007 11:38 am
by Fleabag77
Yeah, you can copy the health reflexive from anything that has it.
Posted: Sat Apr 07, 2007 12:46 pm
by Crazy_Colombiano
kk thx