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Grav lift and power module in lockout
Posted: Wed Apr 04, 2007 6:30 pm
by Crazy_Colombiano
where is the tag for the blue plasma thing for the grav lift in lockout?
also where is the tag for the blue glowing square on the power module?
so i can like change the color or something else
Posted: Wed Apr 04, 2007 8:30 pm
by Madman340
lockouts thing is in the scen i think... if not then possibly mach? doubt its mach though, i dont even think lockout has a mach tag.
the power module is probably a bloc
Posted: Wed Apr 04, 2007 9:25 pm
by XTHIRST
How would you know the tag names, but not know the tags? Most people would say, the blow-uppy things, and the lift, however, you are using the actual tag names...
Posted: Wed Apr 04, 2007 10:10 pm
by kibito87
XTHIRST wrote:How would you know the tag names, but not know the tags? Most people would say, the blow-uppy things, and the lift, however, you are using the actual tag names...
Grav lift is pretty universal for lockout. It's used for other maps as well like Midship. It's more than likely him just knowing it because that's what most normal players call it ingame.
Lockout doesn't have any machine tags. I believe what you are looking for are both located in the bloc tag. The lift tube and the power module.
Posted: Thu Apr 05, 2007 6:01 am
by Crazy_Colombiano
XTHIRST wrote:How would you know the tag names, but not know the tags? Most people would say, the blow-uppy things, and the lift, however, you are using the actual tag names...
i found it in lockout........yea so where can i change the color of it?
Posted: Thu Apr 05, 2007 2:19 pm
by Winkler707
swap dat shader ish yo, Man I <3 DotHalo Woot for teh Forge of Iron
Posted: Thu Apr 05, 2007 3:28 pm
by Crazy_Colombiano
ok i may guess but i think ur not from a place where english is a first language
but can you make that a little more clearer? and wtf does dothalo hav to do with this
Posted: Thu Apr 05, 2007 3:34 pm
by Madman340
winkler is just on the

side today...
he said to swap the shaders of it, and he likes doing it with dothalo
Posted: Thu Apr 05, 2007 3:41 pm
by Crazy_Colombiano
there are no shaders x.x well in the bloc tag which i know for shure thats the tag of the acutal thing in the game
Posted: Thu Apr 05, 2007 6:49 pm
by Winkler707
the shader is going to be in the hmlt or something like that, can't ever remember the order of the letters, but it's the tag with some jumbilation of html that starts with an 'h', it would help if i knew exactly what part of the lift and fusion cores you wanted to change but you should be able to find a tag very similar or exactly the same as the bloc tags in the hmlt section where you can swap the shader
Posted: Thu Apr 05, 2007 7:11 pm
by Crazy_Colombiano
not even in the hlmt it has shaders
Posted: Fri Apr 06, 2007 9:55 am
by Winkler707
naw now you're lying, if you are using dothalo, which i recommend, although i'm not sure why, it will have shaders in the dependancy window, but i'm pretty sure it will just say shad - (whatever the shaders called), or something like that... click it, and switch it to another shad tag
Posted: Fri Apr 06, 2007 10:05 am
by Crazy_Colombiano

thats the gravlift

thats the powermodule
Posted: Fri Apr 06, 2007 10:35 am
by DemonicSandwich
First, the shaders are referenced in the [mode] tag. And besides, the lockout lift has an invisable mode. That blue energy flowing up the lift are shaders referenced in the SBSP tag.

Posted: Fri Apr 06, 2007 10:49 am
by Crazy_Colombiano
wow thx mr.sandwich
Posted: Fri Apr 06, 2007 2:27 pm
by Winkler707
Opps my bad, how could i forget something like that

*slitting wrists* and that doesn't look like dotHalo