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Set Spawn Coordinates

Posted: Tue Apr 03, 2007 11:03 pm
by fergie4000
like the topic says, is there a way to move spawn points etc. without using entity? setting the coordinates manually for example?

tia

Re: Set Spawn Coordinates

Posted: Tue Apr 03, 2007 11:07 pm
by Th2mods
fergie4000 wrote:like the topic says, is there a way to move spawn points etc. without using entity? setting the coordinates manually for example?

tia
use cord finder, and spawn located. It comes with AIO v2

Posted: Tue Apr 03, 2007 11:18 pm
by fergie4000
ok thanks. are they easy to use or overly complicated? i just need to spawn inside my map for the time being :) so i am happy with whatever. grr i need a new graphics card 8800 GTX here i come.

Posted: Tue Apr 03, 2007 11:19 pm
by Th2mods
just find the location with cord finder, and change the spawns with spawn changer

Posted: Tue Apr 03, 2007 11:52 pm
by fergie4000
ok, i can't use coordinate finder as i am using a custom map earthcity_4 in zanzibar but player spawn editor is working fine. any way to fix other spawns without using entity?

tia

Posted: Tue Apr 03, 2007 11:58 pm
by Th2mods
fergie4000 wrote:ok, i can't use coordinate finder as i am using a custom map earthcity_4 in zanzibar but player spawn editor is working fine. any way to fix other spawns without using entity?

tia
the cord finder only has the views for multilayer maps

Re: Set Spawn Coordinates

Posted: Wed Apr 04, 2007 1:15 pm
by mr_penguin
fergie4000 wrote:like the topic says, is there a way to move spawn points etc. without using entity? setting the coordinates manually for example?

tia
why can't you use entit.

if your having problems with the bsp viewer try using Entity_Alpha_1

Posted: Thu Apr 05, 2007 12:03 am
by fergie4000
is the bsp viewer in that less demanding then? i only have 128mb of graphics memory

Posted: Thu Apr 05, 2007 12:08 am
by Th2mods
fergie4000 wrote:is the bsp viewer in that less demanding then? i only have 128mb of graphics memory
ya, you might be able to use entity alpha 1

Here is the download if you need it :wink:

tell me if the app will open, if not i will give you a different version of entity that you can use

Posted: Thu Apr 05, 2007 12:26 am
by fergie4000
shall i overwrite my old copy of entity.exe with this one? so it has all those files it needs?
*EDIT* i get some directx error. i will look for another copy

Posted: Thu Apr 05, 2007 12:27 am
by Th2mods
fergie4000 wrote:shall i overwrite my old copy of entity.exe with this one? so it has all those files it needs?
oh ya let me give u a different link, that one just had entity. no other files. sry

wait about 1 min for the link
EDIT:
Heres the download with everything in it
Download
hope this helps, im off to bed. cya

Posted: Thu Apr 05, 2007 12:46 am
by fergie4000
ok thanks, i will try this out. is there a chance that anyone could tell me how the bsp viewer works? is it rendered each frame? or is a snapshot made and then just moved around.

thanks

Posted: Thu Apr 05, 2007 12:58 am
by Th2mods
ehhh, didn't fell like going to bed, anyways heres the controls for the BSP viewer
-Controls for SBSP Viewer-
W=Foward
S=Back
A=Left
D=Right
X=Up
Z=Down
Hold Right mouse button to view around

-Item Buttons

Left Click=Select/Unselects Item
Up Arrow=Item Moves Forward
Down Arrow=Item Moves Backwards
Left Arrpw=Item Moves Left
Right Arrow=Item Moves Right
PG UP=Item Rises
PG Down=Item Lowers
Left Click(hold) + shift + move mouse=Tilts Item North/South
Left Click(hold) + ctrl + move mouse=Tilts Item Rotates Object
Left Click(hold) + alt + move mouse=Tilts Item East/West

Increase camera speed + (plus sign)
Decrease camera speed - (minus sign)

Posted: Thu Apr 05, 2007 1:07 am
by fergie4000
hmm, i can't get into the raw editor in that. i get an error about directx or something. i have directx 9 .net 1.1 and 2.0 so idk what is wrong.

Posted: Thu Apr 05, 2007 1:15 am
by kibito87
Just make sure you go to microsoft and download .net framework redistribute packages 1.1 and 2.0. Also pick up the latest directx. That will clear you of any of those troubles and we won't have to worry about them.

Posted: Thu Apr 05, 2007 3:49 am
by nanagn11
go here , i made this video tutorial, it works [/url]