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embarrassed

Posted: Sun Apr 01, 2007 11:03 pm
by snakejknight
how do i make the gauss turret flyable?

Posted: Sun Apr 01, 2007 11:07 pm
by G.I.R.
...Plyable? :?

Posted: Sun Apr 01, 2007 11:09 pm
by snakejknight
lol flyable- my bad

Posted: Sun Apr 01, 2007 11:41 pm
by ThaGreatOne
1. copy the banshees meta offset

2. paste it over the gauss turret's meta offset

3. change the [hlmt] back to a gauss turret

*Note* The host cannot fly it

Posted: Sun Apr 01, 2007 11:42 pm
by DarkShallFall
lol i hate host mods

Posted: Mon Apr 02, 2007 6:23 am
by Crazy_Colombiano
i thought u just need too make the turret spawn and then under adi or dothalo u just click flying and weird hog/banshee physics

Posted: Mon Apr 02, 2007 6:56 am
by Phaile
Open the map in Dothalo and navigate to the Gauss turrets [vehi] tag. Select it then go into the meta editor and select flying and weird banshee/hog physics(its something like that). Then spawn it with the plasma pistol or any other weapon.

Posted: Mon Apr 02, 2007 6:59 am
by Crazy_Colombiano
Phaile wrote:Open the map in Dothalo and navigate to the Gauss turrets [vehi] tag. Select it then go into the meta editor and select flying and weird banshee/hog physics(its something like that). Then spawn it with the plasma pistol or any other weapon.
isent that what i just said?

Posted: Mon Apr 02, 2007 8:02 am
by BeastlyHands
danny_073193 wrote:
Phaile wrote:Open the map in Dothalo and navigate to the Gauss turrets [vehi] tag. Select it then go into the meta editor and select flying and weird banshee/hog physics(its something like that). Then spawn it with the plasma pistol or any other weapon.
isent that what i just said?
It was :wink:

Posted: Mon Apr 02, 2007 10:05 am
by snakejknight
lol, well thats wat i did and it didn't work :(

but i found the problem, it turns out u can't control ai vehicle movement, only their turning and guns