Firing Out Bipeds
Posted: Mon Mar 26, 2007 2:13 pm
Not the normal "proj -> bipd" swap, I want the bipd to actually shoot out, instead of just falling to the ground. I know normally you can fix this with projectiles by increasing the initial and final speeds, but bipds don't have those values.
Adding on to that, I also want the bipd to appear as an enemy, rather than a teammate when I shoot it out (crosshair turns red instead of green).
Thanks in advance.
Adding on to that, I also want the bipd to appear as an enemy, rather than a teammate when I shoot it out (crosshair turns red instead of green).
Thanks in advance.