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Firing Out Bipeds

Posted: Mon Mar 26, 2007 2:13 pm
by Fleabag77
Not the normal "proj -> bipd" swap, I want the bipd to actually shoot out, instead of just falling to the ground. I know normally you can fix this with projectiles by increasing the initial and final speeds, but bipds don't have those values.

Adding on to that, I also want the bipd to appear as an enemy, rather than a teammate when I shoot it out (crosshair turns red instead of green).

Thanks in advance.

Posted: Mon Mar 26, 2007 2:58 pm
by Prey
I think for your first query you have to change the hlmt of the proj to either MC or Elite.

Posted: Mon Mar 26, 2007 2:59 pm
by Fleabag77
Ah, good. That's what I was thinking, but I wanted to make sure there wasn't a better way to do it. Thank you!


Edit: It didn't quite work the way I want (they aren't picked up by the crosshair as a biped), but it's a step in the right direction. :? I also seem to be invisible now.

Image

I'm trying to shoot out elites that will stick to a wall, which I can then sword cancel to (like a grapping hook). Canceling works when I shoot out a biped with the basic proj->bipd swap, but it just lands in front of me. It'd be even better if they'd explode after a certain amount of time, but I'll look into that once I get this working.