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Anyone know anything about Shaders?
Posted: Mon Mar 19, 2007 7:20 pm
by Anthony
what the topic title says

Posted: Mon Mar 19, 2007 8:17 pm
by foxfanatic23I7
Trep sure does. That is all I know about shaders.
Posted: Mon Mar 19, 2007 8:20 pm
by Anthony
foxfanatic23I7 wrote:Trep sure does. That is all I know about shaders.
lol I know he does, but hes never on aim.
Posted: Mon Mar 19, 2007 8:54 pm
by WastingBody
Do you mean Halo 2 shaders, 3Ds Max shaders, or whatever?
Posted: Mon Mar 19, 2007 9:02 pm
by halo0001
WastingBody wrote:Do you mean Halo 2 shaders, 3Ds Max shaders, or whatever?
i believe halo2 shdrs is implied if its in the halo 2 modding discussion thread

lol jk
Posted: Mon Mar 19, 2007 9:10 pm
by DarkMetal
I do, what do you want to know about them?
Posted: Mon Mar 19, 2007 10:05 pm
by Anthony
well, I wanted to know how the game engine knew what texture to use as a base, because it lists all the textures inside the resources, but I can't really make out if its in a special order. I needed to figure out what texture it used to render... well I found inside one of the other reflexives

Posted: Mon Mar 19, 2007 10:20 pm
by ScottyGEE
Well you need to be more specific about the shaders...I don't know too much really but I can change them to have things like detail,reflection and whatever else maps on them, and making them shiny and stuff...But hardly anything in detail...
Posted: Mon Mar 19, 2007 10:43 pm
by theycallmechad
I have learned a thing or two about shaders, but I don't understand what you're asking. Feel free to PM me, ask here, or ask me on MSN.
Posted: Tue Mar 20, 2007 12:29 am
by kibito87
I'll just throw this out there but i'm guessing what he's asking for is how the game knows what shader's to apply to what surface/texture/model. Since there is a list of them, he's asking if they are in a pre-defined list that the game may be using in a specific order.
Posted: Tue Mar 20, 2007 3:30 am
by kornman00
Wait, you where just wanting to know which was the primary basemap? It should be the first bitmap reference in the bitmaps tag block (offset 16) in the shader tag.
Posted: Tue Mar 20, 2007 5:22 am
by turk645
If you want to know how to do technical stuff with shaders then i can help but you need to be more specific in your question.
Posted: Tue Mar 20, 2007 7:17 am
by Anthony
kornman00 wrote:Wait, you where just wanting to know which was the primary basemap? It should be the first bitmap reference in the bitmaps tag block (offset 16) in the shader tag.
heh now you tell me
well lastnight I finially had some more time to look into it and I did find the primary basemap
The reason I did'nt want to get specific as in what exactly I was looking for is because I want to know everything that you guys know about shaders. If I limited it to the basemap then well thats all I woulda gotten info on even though I have figured that out as showed in that pic I posted.
Another thing I would like otknow is how does it know what order to apply the textures, it seems in the the resoruces that the bump always comes first if there is one.
oh btw sometimes the basemap is null and I take the first bitmap in the resource reflexive, is that wrong?
thanks
p.s. dont forget I want to know everything thats why I didnt get specific

Posted: Tue Mar 20, 2007 9:47 am
by kornman00
Try to get on aim before I goto bed so I can tell you more, I'm not posting it here.
Posted: Tue Mar 20, 2007 3:31 pm
by Th2mods
Anthony wrote:well, I wanted to know how the game engine knew what texture to use as a base, because it lists all the textures inside the resources, but I can't really make out if its in a special order. I needed to figure out what texture it used to render... well I found inside one of the other reflexives
http://img150.imageshack.us/img150/4277 ... iengg1.png
iv heard of H2 sapien... but what is it? is it an app you are working on?
Posted: Tue Mar 20, 2007 3:53 pm
by G.I.R.
No, this must be H2 Lollerskating v2.3495736
Posted: Tue Mar 20, 2007 3:54 pm
by Th2mods
man... i was asking if it is a released program. or if he is working on it
Posted: Tue Mar 20, 2007 4:06 pm
by G.I.R.
Its a program he and some other people are developing, duh.
Posted: Tue Mar 20, 2007 4:09 pm
by Th2mods
G.I.R. wrote:Its a program he and some other people are developing, duh.
why do u have to be all mean about it, i didn't know that
Posted: Tue Mar 20, 2007 5:38 pm
by Anthony
TH2MODSoULMBoCOM wrote:man... i was asking if it is a released program. or if he is working on it
yes it is a program that I am working on that goes with H2G and H2Core
its funny how much of a impact lightmaps can have on a map
