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Lightmap

Posted: Sun Mar 18, 2007 6:35 pm
by Phaile
As most of you all know, whenever you add a machine to certain maps it gets that obnoxious "green glow". Because of H2Core's rebuilding feature, could I possibly decompile the the lightmap from containment and then swap it with coagulation's then rebuild the map?

Posted: Sun Mar 18, 2007 6:44 pm
by foxfanatic23I7
Yup.

Posted: Sun Mar 18, 2007 9:49 pm
by JacksonCougAr
Why did you ask that instead of just doing it?

Posted: Mon Mar 19, 2007 3:08 am
by Phaile
Because it takes me 6 hours to rebuild a map.