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Snow

Posted: Sun Mar 18, 2007 5:20 pm
by Phaile
Does anyone know how I would go about adding snow to Coagulation (yes i know, don't worry not another snowagulation) while keeping the map size low(Not extracting in Entity then Rebuilding into Gemini. For example I checked out Mr Murder's new mod and he had snow, but it was set on Containment's original bsp. Any help would be appreciated.

Posted: Sun Mar 18, 2007 5:31 pm
by JacksonCougAr
I am not at all sure but I think you can decompile coagulation using H2Core then using H2Guerilla you can clone a chunk from a map with snow then add it to coagulation then you can rebuild it...and what am I saying that exactly what you do... errrrg...now wheres a link...

Ahhh, nvm:

Q: How do I add weather to a map without weather already on it?
A: By following these simple steps:
1. Open the map with the weather
2. Find the sbsp with the weather and decompile recursively.
3. Decompile the map you want to add to.
4. Open H2G and find the sbsp the weather came from.
5. Copy weather palette chunk
6. Open sbsp without weather
7. Find the weather palette chunk - hit new then insert and then delete the 2nd chunk.
8. Find the clusters(visual clusters) and in each chunk is an index to the weather palette set to -1. since we only have 1 chunk in our palette. we would reference 0.

Posted: Mon Mar 19, 2007 3:50 am
by patchesreusch
detoxes weather in sbsp its in utilities

Posted: Mon Mar 19, 2007 5:07 am
by Spammy
H2Core would be easier.