CyberElite

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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XBC-Requiem




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Post by XBC-Requiem »

Well, I used Cortana's shader and Honor Guard armor.

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Last edited by XBC-Requiem on Thu Mar 15, 2007 7:24 pm, edited 1 time in total.
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Th2mods
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Post by Th2mods »

looked at it before.... still awsome
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foxfanatic23I7




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Post by foxfanatic23I7 »

I think that the other way around would be cooler =p. The armor being the cortana shader, and the elite being normal. But it looks cool that way too.
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XBC-Requiem




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Post by XBC-Requiem »

I plan on having many variations... all I need right now is to figure out how to make it green (can someone say "Matrix"?).

I may do that... have the Elite stay the same and have the MC be normal with Cortana armor...
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Lestatfreak




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Post by Lestatfreak »

That came out pretty sick.

I'm thinking about deving into JMAG creation...

Once I finish the Outskirts conversion of course.
Visit MorrowindX for the latest in Morrowind for Xbox.

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XBC-Requiem




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Post by XBC-Requiem »

"Sick" is definately my choice of description here, too.

I thought it turned out pretty "sick" after all the hard (easy to most of you) work that I put into it (Thank you, Magical_Beans, for showing me how to snag Cortana's shaders).
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Dojorkan




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Post by Dojorkan »

You know theres a way to make him havehis old normal elite shaders and the cortana ones at the sametime, right?
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XBC-Requiem




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Post by XBC-Requiem »

Really? And how would one go about doing that?

Well, the question is:
Can I change the color?
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Post by Dojorkan »

XBC-Requiem wrote:Really? And how would one go about doing that?
Actually I only know how to doit with insolence...Go the the HLMT go to dev mode and All dependencies, change the very last SHAD to the cortana one.

Also to change the color, follow the skinning tutorials on the site.
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XBC-Requiem




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Post by XBC-Requiem »

You can skin shaders?
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foxfanatic23I7




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Post by foxfanatic23I7 »

Shads are made up of multiple bitmaps, stems, and sometimes spas's (I think). So when you edit the bitmaps that are in the shader it edits the shader.
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XBC-Requiem




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Post by XBC-Requiem »

Hmmm... that'll be sweet then...

How do I extract and inject a bitmap linked to a shader, and how to I figure out what bitmaps are linked to a shader?
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Post by Supermodder911 »

open your map with enity and go to the shader and open the meta editor and under resources it says all the bitmaps the shader uses and nice elite
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Post by XBC-Requiem »

Thanks, supermodder!

If I get my Matrx Elite to work, I'll let post it.
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