Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
XBC-Requiem
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by XBC-Requiem » Wed Mar 14, 2007 7:46 pm
Last edited by
XBC-Requiem on Thu Mar 15, 2007 7:24 pm, edited 1 time in total.
Th2mods
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by Th2mods » Wed Mar 14, 2007 7:48 pm
looked at it before.... still awsome
foxfanatic23I7
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by foxfanatic23I7 » Wed Mar 14, 2007 7:48 pm
I think that the other way around would be cooler =p. The armor being the cortana shader, and the elite being normal. But it looks cool that way too.
XBC-Requiem
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by XBC-Requiem » Wed Mar 14, 2007 7:52 pm
I plan on having many variations... all I need right now is to figure out how to make it green (can someone say "Matrix"?).
I may do that... have the Elite stay the same and have the MC be normal with Cortana armor...
Lestatfreak
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by Lestatfreak » Wed Mar 14, 2007 7:53 pm
That came out pretty sick.
I'm thinking about deving into JMAG creation...
Once I finish the Outskirts conversion of course.
Visit
MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
XBC-Requiem
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by XBC-Requiem » Wed Mar 14, 2007 8:13 pm
"Sick" is definately my choice of description here, too.
I thought it turned out pretty "sick" after all the hard (easy to most of you) work that I put into it (Thank you, Magical_Beans, for showing me how to snag Cortana's shaders).
Dojorkan
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by Dojorkan » Thu Mar 15, 2007 4:13 am
You know theres a way to make him havehis old normal elite shaders and the cortana ones at the sametime, right?
XBC-Requiem
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by XBC-Requiem » Thu Mar 15, 2007 8:40 am
Really? And how would one go about doing that?
Well, the question is:
Can I change the color?
Dojorkan
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by Dojorkan » Thu Mar 15, 2007 2:07 pm
XBC-Requiem wrote: Really? And how would one go about doing that?
Actually I only know how to doit with insolence...Go the the HLMT go to dev mode and All dependencies, change the very
last SHAD to the cortana one.
Also to change the color, follow the skinning tutorials on the site.
XBC-Requiem
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by XBC-Requiem » Thu Mar 15, 2007 4:46 pm
You can skin shaders?
foxfanatic23I7
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by foxfanatic23I7 » Thu Mar 15, 2007 4:50 pm
Shads are made up of multiple bitmaps, stems, and sometimes spas's (I think). So when you edit the bitmaps that are in the shader it edits the shader.
XBC-Requiem
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by XBC-Requiem » Thu Mar 15, 2007 7:16 pm
Hmmm... that'll be sweet then...
How do I extract and inject a bitmap linked to a shader, and how to I figure out what bitmaps are linked to a shader?
Supermodder911
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by Supermodder911 » Thu Mar 15, 2007 7:21 pm
open your map with enity and go to the shader and open the meta editor and under resources it says all the bitmaps the shader uses and nice elite
XBC-Requiem
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by XBC-Requiem » Thu Mar 15, 2007 7:24 pm
Thanks, supermodder!
If I get my Matrx Elite to work, I'll let post it.