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Cloning

Posted: Tue Mar 13, 2007 12:04 pm
by xXxCocoFangxXx
I don't fully understand how to clone chunks to the [scnr] Tag for adding Teleporters, I try to, but I have no clue if it works or not.


What is it supposed to do when it works?

Posted: Tue Mar 13, 2007 1:34 pm
by Th2mods
i never really got cloning chunks either. i need help too

Posted: Tue Mar 13, 2007 3:02 pm
by xXxCocoFangxXx
All these views and no help??

Is anyone good at this stuff?

Re: Cloning

Posted: Thu Mar 15, 2007 1:20 am
by Axel18
xXxCocoFangxXx wrote:I don't fully understand how to clone chunks to the [scnr] Tag for adding Teleporters, I try to, but I have no clue if it works or not.


What is it supposed to do when it works?
Cloaning Chunks allows you to add more of what ever to the map to spawn ex: gun, vechile, exc. example: Say I want to add the fuel rod gun to spawn without replacing a weapon. Oh and here is a tut for you http://forums.halomods.com/viewtopic.php?t=55033

Re: Cloning

Posted: Thu Mar 15, 2007 1:51 am
by kibito87
xXxCocoFangxXx wrote:What is it supposed to do when it works?
What do you mean, when it works? Say you are going to clone the 2 chunks for the scenery of the teleporters. You'd open up your maps scenario and on the right area, right click and choose the chunk cloner. Now in the chunk cloner go to the scenery placement. (assuming your map already has the teleporters scenery). Choose any chunk inside the scenery placement reflexive. Highlight it, then on the right side of the window change the chunk clone amount from 20 to 2. Then hit the clone button. Once it's done cloning, on the right side again, hit the save meta to map. That's how you know it works. Now you have 2 extra scenery placement chunks to make into entrance and exit scenery.

Does that answer your question? If not, hit me up on AIM and i'll guide you through the process.