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				my mods aint showin up
				Posted: Sun Feb 11, 2007 4:06 pm
				by Jordan011
				well ok.... i have an xbox with an X3 chip in it and i system linked to my 360 in the other room over the network(wireless man!!!)ok. nothing strange abbout that. now, i modded lockout on the regular xbox. the regular xbox hosted it. i cant see any projectile changes but i can feel them happening(on 360) and in the room with the regular xbox u can see and do all the mods...
how do i make it to where everybody can do the mods...
(360 has version 1.1 xbox has original version(1.0 i guess))
could the versions be a problem???
if confusing just tell me
			 
			
					
				
				Posted: Sun Feb 11, 2007 5:29 pm
				by Pyroman
				The map has to be System Link friendly.
Stuff shot outta the plasma pistol and RL can be seen.
			 
			
					
				
				Posted: Sun Feb 11, 2007 5:32 pm
				by TNTinthezone
				You can not see the projectles on another xbox until you recopy the projectle assign new proj. to the weapon 
Tut - 
http://www.assassin4hire.com/forum/inde ... topic=1363
(scroll to the bottom of the page for pics, you only have to copy the proj. once not five times)
 
			 
			
					
				
				Posted: Mon Feb 12, 2007 1:37 pm
				by Jordan011
				ok i read it and i didnt really under stand the meta stuff can u kinda give me a little help
			 
			
					
				
				Posted: Mon Feb 12, 2007 1:38 pm
				by Jordan011
				NVM I GOT IT YAY!!!!!!
			 
			
					
				
				Posted: Mon Feb 12, 2007 1:43 pm
				by Jordan011
				but wut if i wanted to shoot a vehicle out of my gun??? same thing just copy vehicle?
			 
			
					
				
				Posted: Mon Feb 12, 2007 2:04 pm
				by TNTinthezone
				I assume you would copy the vehicle again.  Good job on getting it to work, i know the tut is confusing.
			 
			
					
				
				Posted: Mon Feb 12, 2007 2:10 pm
				by Jordan011
				ummmm i just tried it and it didnt work
first i made 2 snipers i copied the meta from the second and put it on a magnum i go to load the game and i cant load a magnum to it
			 
			
					
				
				Posted: Mon Feb 12, 2007 2:17 pm
				by Jordan011
				i also changed the projectile to magnum_bullet so it should've worked