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tree problem
Posted: Mon Jan 15, 2007 8:37 am
by Xxfr3akxX
ok i know how to put trees in with full collision but the ancient trees from 05a_deltaapproach dont have collision when i put them in the map does anyone know how to make them have collision?
Edit: No one has any ideas of how i can make them have full collision?
Posted: Mon Feb 05, 2007 6:38 pm
by sneakyn8
theres a tool to edit collision i suppose u culd edit somethings collision to match the trees model then give the collision to the trees if this works plz let me know
Posted: Mon Feb 05, 2007 6:55 pm
by foxfanatic23I7
because there is no phmo in the tree's hlmt. This makes it so that bipds don't have collision with the object. Coll is fro projectiles collision with the object. But yea, you cannot do anything about this until SOMEONE releases a tool.
Posted: Mon Feb 05, 2007 6:58 pm
by Anthony
cant you just import a Mach and swap its hmlt with the trees?
nice try there foxfanatic23I7

Posted: Mon Feb 05, 2007 8:01 pm
by kibito87
Anthony wrote:cant you just import a Mach and swap its hmlt with the trees?
nice try there foxfanatic23I7

Not with those tree's. The tree loses it's phmo when u inject it into another map. And swapping a machines hlmt with that tree also doesn't do the trick. I'm not sure anyone knows how to give this type of tree the type of collision you want.
Posted: Mon Feb 05, 2007 8:21 pm
by -DeToX-
foxfanatic23I7 wrote: because there is no phmo in the tree's hlmt. This makes it so that bipds don't have collision with the object. Coll is fro projectiles collision with the object. But yea, you cannot do anything about this until SOMEONE releases a tool.
Shush you. ;P.
Anyways, yeah those trees dont have collision, but you can spawn them without collision and spawn a tree with collision, but without a mode inside of it, or something along the lines of that to make fake collision at the moment.