360 Exclusive Halo 2 Maps on Xbox 1
Posted: Wed Jan 10, 2007 12:02 am
At first I was a little miffed when I heard the new maps would be 360 exclusive. For one, I do not own a 360, but more importantly I felt this was a blatant attempt to further exploit Halo to drive up 360 sales. But my reservations have subsided, as I have come up with an interesting idea.
AFAIK, the 360 handles downloaded content for Xbox 1 games in exactly the same way the original Xbox did. In other words, it downloads the updates and stores then on the HDD, but it must do so in a manner exactly replicating that of the original Xbox in order for the 'hooks' to see and implement the content.
Also, I believe that the connectivity devices designed to allow a user access to the 360 HDD should allow us to extract the new downloaded content, when it becomes available. Theoretically, these maps should be identical to the original updated maps in composition, and should thus be compatible with Halo 2 when running on an Xbox 1. With the extracted maps, in their original packaging as an XBL update, we should be able to simply FTP them to the Halo data folder. It seems to make sense that this should allow us to view and play the maps as though they were normal updated maps.
The issues I see: The maps will most likely be signed in such a way that the original Halo XBE will reject them. It may be possible to resign the maps with a resigner, possibly allowing them pass the check. Additionally, the YELO trainer may allow us to boot the maps without ever even checking for the signature. Another roadblock may be that alterations to the emulation code for Halo 2 will allow the maps to run on a 360 and not on an Xbox 1 by causing some other fault or error that is allowed through the emulation code, but not by the unaltered Halo XBE running on an Xbox 1. A possible solution for this is extracting the map files themselves and adding them into the main menu as though they were on disc maps. A final and more drastic measure may also need to be taken if the other work arounds fail. This would entail extracting all of the map data piece by piece and reassembling them inside another map, then tweaking them until they look and behave as they should.
I can't seem to find any reason why we won't be able to get these maps up and running on the Xbox. Of course, I am not a map modder, nor do I have access to a 360. There might be something I am missing, or misunderstanding. If you see a problem, please discuss it here. I'm looking for feedback, and help planning the entire 'attack' as it were.
Of course we could be lucky and it might work right off the bat. I can't wait to try, and I also can't wait to see what everyone else thinks.
AFAIK, the 360 handles downloaded content for Xbox 1 games in exactly the same way the original Xbox did. In other words, it downloads the updates and stores then on the HDD, but it must do so in a manner exactly replicating that of the original Xbox in order for the 'hooks' to see and implement the content.
Also, I believe that the connectivity devices designed to allow a user access to the 360 HDD should allow us to extract the new downloaded content, when it becomes available. Theoretically, these maps should be identical to the original updated maps in composition, and should thus be compatible with Halo 2 when running on an Xbox 1. With the extracted maps, in their original packaging as an XBL update, we should be able to simply FTP them to the Halo data folder. It seems to make sense that this should allow us to view and play the maps as though they were normal updated maps.
The issues I see: The maps will most likely be signed in such a way that the original Halo XBE will reject them. It may be possible to resign the maps with a resigner, possibly allowing them pass the check. Additionally, the YELO trainer may allow us to boot the maps without ever even checking for the signature. Another roadblock may be that alterations to the emulation code for Halo 2 will allow the maps to run on a 360 and not on an Xbox 1 by causing some other fault or error that is allowed through the emulation code, but not by the unaltered Halo XBE running on an Xbox 1. A possible solution for this is extracting the map files themselves and adding them into the main menu as though they were on disc maps. A final and more drastic measure may also need to be taken if the other work arounds fail. This would entail extracting all of the map data piece by piece and reassembling them inside another map, then tweaking them until they look and behave as they should.
I can't seem to find any reason why we won't be able to get these maps up and running on the Xbox. Of course, I am not a map modder, nor do I have access to a 360. There might be something I am missing, or misunderstanding. If you see a problem, please discuss it here. I'm looking for feedback, and help planning the entire 'attack' as it were.
Of course we could be lucky and it might work right off the bat. I can't wait to try, and I also can't wait to see what everyone else thinks.