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How would I go about making Master Chief smaller?

Posted: Tue Nov 07, 2006 7:13 pm
by hyawatha15
Im going to start our second season in machinima with halo 2 and I am wondering how I would make the masterchief shorter, such as a midget spartan? any help would be appreciated.

Posted: Tue Nov 07, 2006 7:29 pm
by mapmaster
make him a smaller projectile or make your player smaller

Posted: Tue Nov 07, 2006 7:54 pm
by hyawatha15
how would I make the player smaller? i want the mini spartan to be able to walk, just like the other spartans. would it be possible to make the elites changed into the mini spartan so that the normal spartan can be there too?

Posted: Tue Nov 07, 2006 8:15 pm
by UntoldLegendxx
I remember something saying that maybe you could use the model resizer to do it but all that does is make the MC's arms and legs messed up so i dunno, but modding makes everything possible.

Posted: Wed Nov 08, 2006 5:22 am
by turk645
there are three ways i can think of
1. script it so a player is smaller, harder than it sounds
2. resize the model and try to fix the arms and stuff manualy
3. have the guy that is suposed to be small host the game while using the halo trainer that has the size option.

Posted: Wed Nov 08, 2006 12:12 pm
by mapmaster
ok first you will need ADI and and the latest model plugin these can be obtained from halomaps.com and haloplugins.com

1) ok first open up the map in ADI then scroll to the model tag.

2) fing masterchief_mp or elite_mp and open it up in the tag editor.
3) now you want to make him smaller so find

Bounding x (high)
Bounding y(high)
Bounding z (high)

and take off 1 or two numbers off the end for all of them(make shure you take off the same amount of numbers for each or you could end up short and fat)

then save resign and ftp it to your xbox

Posted: Wed Nov 08, 2006 1:12 pm
by a mammoth
...Or you can just locate the tag in entity, then goto tools>plugins>model resizer, and type what scale you want it to be relative to the orignal, but then you will still have to relocate markers and bones.