Page 1 of 1
Properly Add a Second Trigger Without Screwing Something Up
Posted: Sun Oct 22, 2006 10:25 am
by a mammoth
So I want to add a second trigger without duping the carbine because I want to add a second trigger to every weapon and don't want to increase my map size a lot. I've already tried taking the carbine meta than overwriting the BR's meta, then fixing all the dependencies and resources to the way I like them. It worked but when I tried the same technique with the sniper it failed and entity crashed and my map didn't work. So is there any way to properly add second triggers more than once.
Posted: Sun Oct 22, 2006 1:53 pm
by xzodia
add chunks get the new plugin at halo plugins
Posted: Sun Oct 22, 2006 3:15 pm
by a mammoth
I do add chunks (btw when I think chunks, I think food, now I'm hungry), when I do clone the projectile chunk it comes up with many broken idents and the idents have the same offset as the original, and it does not function in game.
I update the ent plugin right? If so I have the lastest one for the weap.
Posted: Mon Oct 23, 2006 3:14 am
by xzodia
you have to clone a trigger as well and then link the new trigger with the new projectile by chunk reference
Posted: Mon Oct 23, 2006 8:39 am
by a mammoth
How do I do that (I feel like a noob).
Posted: Tue Oct 24, 2006 8:07 am
by xzodia
1. clone a trigger reflexive chunk
2. clone a projectile chunk
3. in trigger reflexive enter chunk number in "Proj Used(1)(index)" to the chunk number of the new projectile ie 1(0 being 1st)
[optional to give 2 separate magazines ie rockets and bullets]
4. clone a magazine chunk
5. in projectile reflexive enter chunk number in "Magazine(index)" to the chunk number of the new magazine ie 1(0 being 1st)
[/optional]
6. change values for desired effect
Posted: Tue Oct 24, 2006 8:15 am
by a mammoth
Thats what I do, yet it sometimes it will either freeze or it won't work propeply. IE. the gauss turret L trigger will only shoot forwards relative to the hog, not the way the turret is facing and I lost the firing effect.
Posted: Tue Oct 24, 2006 2:10 pm
by xzodia
odd try changing the marker
Posted: Thu Oct 26, 2006 6:45 pm
by xbox7887
Just rebuild the tag manually...extract the weapon meta with ADI, open up the meta.data in notepad and the .meta in a hex editor. Locate the projectile reflexive data and copy the entire "chunk", then paste it at the end of the meta, paste a second one as well. Then all you have to do is edit the meta.data info to point to the new projectile reflexive location. The entire process shouldn't take more than a few minutes...
Posted: Thu Nov 02, 2006 6:38 pm
by a mammoth
(I know this is a bump but, its better than making a new topic)
OK, I can now properly make a second trigger using the carbine's projectile reflexive than adjusting to the normal, but also about the second trigger on the turret, I really have no clue how to fix that. And what marker would i change?