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Nulling a BSP
Posted: Wed Oct 11, 2006 5:53 pm
by KillOnSight213
Is it possible to null a BSP? Like, so I can make it so players will spawn on a machine complex and the map will not be there, just the sky, machines, and whatever else i place.
Posted: Thu Oct 12, 2006 8:34 am
by t_mann05
i am guessing you could open your map up in entity. Click on the sbsp tag and then right click in the middle window and hit display>idents. then right click on any of those tags and null them. somthing to try thats my guess.
t_mann05
Posted: Thu Oct 12, 2006 10:41 am
by shade45
You need to null out all the [shad] dependancys, then flatten the collision(use the wall walker plugin for insolence)
Posted: Thu Oct 12, 2006 2:56 pm
by KillOnSight213
Alright, thanks a lot!
Posted: Thu Oct 12, 2006 3:00 pm
by a mammoth
Isn't that like 70 shaders to null out?
Posted: Fri Oct 13, 2006 11:09 am
by shade45
a mammoth wrote:Isn't that like 70 shaders to null out?
Yes but if you use ADI you can highlight them then null them all at once

Posted: Fri Oct 13, 2006 11:29 am
by a mammoth
Ah thanks, I've tryed nullinjg a BSP out before, but I scrapped it becuase it was taking way too long using dothalo.