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Campaign Weapon Holder Into Multiplayer?
Posted: Sun Oct 01, 2006 4:18 pm
by whizkid289
I've been curious if it's possible to insert the Cairo Station weaopn holders into multiplayer. I also have a few questions if it in fact, possible...
-Would it be possible to insert the weapon holder onto a wall?
-Would it spawn with weapons?
-Are there two different types, seeing as there are ones that have Battle Rifles, and ones that have SMG's?
-Would the weapons be able to be picked up?
-Would the bar lift when you're near it?
-Would non-modders be able to see and interact with it?
If it's not possible, just disregard those questions.
However, my friend's friend says it is. I'm not a modder, but my friend is, and we're both interested if these things are possible. Here's a few pics of what I'm talking about.

Posted: Sun Oct 01, 2006 4:42 pm
by hoho5000
Yes, it's possible. Transfer the mach scenarios\objects\solo\spacestation\ss_gunrack_slim\ss_gunrack_slim into whatever map you want. I'm not sure about spawning the weapons though. You'd probably have to place them yourself. Yes, you could pick up the weapons, and the bar would lift, but only if you spawn it properly.
Posted: Sun Oct 01, 2006 6:29 pm
by motoxmadman
Well I am the modder whizkid is talkin about. Me and Whizkid are in the same machinima clan (
www.Epic-Films.net)... He is the main filmer and I make mods for the movie... This is something that i am not familar with and I was wondering if someone could possible try to make this for me... I would be greatly appreciated...
Posted: Sun Oct 01, 2006 7:29 pm
by jdb8t9
Would we get credit?

Posted: Mon Oct 02, 2006 4:26 am
by turk645
the only problem is if you have the weapons on there like they are in the sp level they will dissapear after a while because those weapons arent spawned by the scnr. And if you did spawn them by the scnr there is no way of attaching them to the things. If it is only for a machinima though i bet i could find a work around by using some cheap tricks.
Posted: Mon Oct 02, 2006 3:18 pm
by whizkid289
Yes, it would probably be for machinima more than anything.
However, do you know how long it would take for the weapons to dissappear? It would probably not be too much of a problem, because we could just restart the game when we're ready to use it.
Thanks for your help so far guys. I guess we'll work on it.
Posted: Mon Oct 02, 2006 3:58 pm
by a mammoth
Non modders wouldn't be able to see it, I hope that doesn't shoot your Idea down in flames. But they would probally be able to see the weapons depending on how you spawn them.
Posted: Mon Oct 02, 2006 5:09 pm
by motoxmadman
well...can some one try to make this for us??? you will get credit
Posted: Mon Oct 02, 2006 5:12 pm
by whizkid289
motoxmadman wrote:well...can some one try to make this for us??? you will get credit
Of course, lol.
I actually have no solid idea where I want it. But, it would probably be Elongation, Containment, or Terminal, within one of the bases.
Posted: Mon Oct 02, 2006 5:16 pm
by a mammoth
Are you doing this over live? cuase if you are, you should know not too.
Posted: Mon Oct 02, 2006 6:13 pm
by motoxmadman
yes over live
I mod on live and already have a filming banned account so it doesnt really matter for me...
Posted: Tue Oct 03, 2006 1:01 am
by dazzajay
Well dudes... your Filming Machinima on live?
Ugh... i will give you some tips i have learnt.
1. Use XBConnect. (On live you have to have No Grenades and hold the Left Trigger to get the Spartan to drop his weapon to what i call "Relaxed State" where as on XBC all you need to do is Tap the Down button on Dpad, then you don't have to hold any buttons.
That and modding on live is bad bad bad.
2. Never use the XBL Headset for voices. (absolutely horrible) just use a PC mic and edit the voices in Post production.
A demo of how crap XBL headsets sound is Here... (this vid was filmed on live without mods) (a looooong time ago)
http://www.potholestudios.com/index.php ... ails&id=15
and a clip of how Post Production PC mic editing goes is here...
http://www.potholestudios.com/index.php ... ails&id=13
3. add me to MSN or something if you want help / filming tips from a fellow Machinima creator.
Posted: Tue Oct 03, 2006 4:08 am
by turk645
with the why i would spawn it the weapons wouldnt appear to nonmodders but like i said i do have a cheap work around for keeping the weapon from dissapearing. All i have to do is make the thing hold oddballs instead and just do an hlmt swap. Then you can just swap to an actuall smg/br if you need a shot of it well... being shot.
Posted: Tue Oct 03, 2006 12:11 pm
by motoxmadman
well first off...We know A LOT about machinima and have been doin it for a while...Dont worry about our film...
Also Turk..does this meen that you are goin to try to make it for us?
Posted: Tue Oct 03, 2006 1:26 pm
by turk645
ill see what i can do, what level and where do you want it placed?
Posted: Tue Oct 03, 2006 1:38 pm
by whizkid289
Don't worry dazzajay, we know quite a bit about machinima. We know modding over live is bad, and we don't cheat either. Moto's already been banned (from matchmaking), and he doesn't mind. We use mods purely for filming purposes.
Posted: Wed Oct 04, 2006 3:03 pm
by a mammoth
that still merits a ban from here, you should had been doing it over SLC.
Posted: Wed Oct 04, 2006 3:26 pm
by dazzajay
a mammoth wrote:that still merits a ban from here, you should had been doing it over SLC.
and to doo that its best you check out
http://www.xbconnect.com/ and/or
http://www.teamxlink.co.uk/ both are very good tunneling apps, i myself use XBC because Kai bluescreens.
Posted: Wed Oct 04, 2006 3:34 pm
by turk645
i have good news and bad news.
the good news is that i got it into the map and working right.
the bad news is that the wall i wanted to put it against isnt flat.

Posted: Wed Oct 04, 2006 4:57 pm
by dazzajay
Turk... cant you Roll / Pitch / Yaw it into the correct angle for the slanty wall?