AI/String Help
Posted: Wed Sep 27, 2006 6:38 pm
I've been messing around with AI and scripts lately, and I noticed that some scripts were used to allow for AI actions and movement, even if it is simple. I went and tried to implement this into my multiplayer AI mod, but I noticed that each starting location should have a string ID, but they don't. For exampe, in the campaign map, Old Mambassa, the SID of the first starting location in the first squad is johnson0. In the multiplayer map there is nothing. Anyway to fix this? I don't need names for all of them, just a few.