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How to make my oddballs non wieldable....?

Posted: Sun Sep 03, 2006 11:47 am
by merriam
I was wondering what I had to do to make it so i couldnt pick up my oddballs on my map. I added about 20 of them to the map by cloning chunks and I just want it to be so you can just see them but cant pick them up.... any ideas on how to do this?


Thanks.

Posted: Sun Sep 03, 2006 1:10 pm
by turk645
in the ball itself there is are two string ids that deal with the animation, null those out and you wont be able to pick it up

Posted: Mon Sep 04, 2006 7:20 am
by xzodia
that would mean you couldnt play oddball though, so you would be better duplicating a bloc and giving it te hlmt of the oddball and spawn it

Posted: Mon Sep 04, 2006 7:55 am
by a mammoth
xzodia wrote:that would mean you couldnt play oddball though, so you would be better duplicating a bloc and giving it the hlmt of the oddball and spawn it
Plus that would give it full physics which is always a bonus. Btw I'm obsessed with physics

Posted: Tue Sep 05, 2006 4:38 am
by turk645
a mammoth wrote:
xzodia wrote:that would mean you couldnt play oddball though, so you would be better duplicating a bloc and giving it the hlmt of the oddball and spawn it
Plus that would give it full physics which is always a bonus. Btw I'm obsessed with physics
ohh yeah, i forgot about the physics. I also love physics, hence my set of ragdoll pics a little bit ago in the photography topic.