I was wondering what I had to do to make it so i couldnt pick up my oddballs on my map. I added about 20 of them to the map by cloning chunks and I just want it to be so you can just see them but cant pick them up.... any ideas on how to do this?
Thanks.
How to make my oddballs non wieldable....?
in the ball itself there is are two string ids that deal with the animation, null those out and you wont be able to pick it up

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
that would mean you couldnt play oddball though, so you would be better duplicating a bloc and giving it te hlmt of the oddball and spawn it

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Plus that would give it full physics which is always a bonus. Btw I'm obsessed with physicsxzodia wrote:that would mean you couldnt play oddball though, so you would be better duplicating a bloc and giving it the hlmt of the oddball and spawn it
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ohh yeah, i forgot about the physics. I also love physics, hence my set of ragdoll pics a little bit ago in the photography topic.a mammoth wrote:Plus that would give it full physics which is always a bonus. Btw I'm obsessed with physicsxzodia wrote:that would mean you couldnt play oddball though, so you would be better duplicating a bloc and giving it the hlmt of the oddball and spawn it

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)