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Elite helmets? Which is which?

Posted: Sun Aug 20, 2006 6:05 pm
by Mustang68
I've been trying to find out how to change the elite's MP helmet to the council helmet type. Could someone maybe help me out by explaning to me how to do this? I would greatly appreciate it! THANKS!!!

Posted: Sun Aug 20, 2006 7:10 pm
by TheShadow
If you are working in a MP map you need to have the hlmt file for the eilte in the map, which means you need objects\characters\elite\elite along with objects\characters\eilte_mp\elite_mp. Once you have that file you can go into the eilte_mp biped tag and change the hlmt to objects\characters\elite\elite. Finally you can change the window from edit mode to dev mode and then click all values and change minor_scl to honor_scl for an Honor Guard, or zealot_scl for a Council Member type look. To view all the variations go to the hlmt tag and change to dev mode and then click Variation, then flip through the drop down menu to see all the variations. Also, when it says _dog behind the name that is only the speaking part, only use _scl when changing variations. That's it.

Posted: Sun Aug 20, 2006 8:22 pm
by Mustang68
:D Got it to work!!! BEAUTIFUL!!!

Posted: Mon Aug 21, 2006 7:18 am
by Doom
Wow, I never knew that way :wink: . Never een heard of that way :P . But atleast it acn set a perfect variation. =].
-Doom

Posted: Mon Aug 21, 2006 8:14 pm
by TheShadow
You're welcome.

Posted: Tue Aug 22, 2006 10:01 am
by turk645
actually there is a really easy way, all you have to do is change one number in entity. If anyone is interested i will tell you my way.

Posted: Tue Aug 22, 2006 10:02 am
by UntoldLegendxx
turk644 wrote:actually there is a really easy way, all you have to do is change one number in entity. If anyone is interested i will tell you my way.
Sure what is that value?

Posted: Tue Aug 22, 2006 10:14 am
by turk645
ill try to explain this the best a can considering im not the bet tut writer.

In entity go to the elite_mp hlmt. Scroll down the variation reflexive to you see an enum32 labeled special attributes. Set that number to 3. thats all you have to do.

Posted: Tue Aug 22, 2006 11:34 am
by Mustang68
Awesome! Now I can finally stop having the elites in MP spawning with different helmets (which kinda is pretty cool; council helmets, sometimes honorguard helmets, or regular...regular doesn't show up much)

Posted: Tue Aug 22, 2006 10:10 pm
by Doom
turk644 wrote:ill try to explain this the best a can considering im not the bet tut writer.

In entity go to the elite_mp hlmt. Scroll down the variation reflexive to you see an enum32 labeled special attributes. Set that number to 3. thats all you have to do.
If it is entity it should be in insolence or anything else... Everything else should have listed the unknown, it might be a float listed in the program but it is always changeable.

.I never use entity anymore =p. I prefer insolence...

And I bet this post is very confusing :P

Posted: Wed Aug 23, 2006 8:45 am
by turk645
the value is in insolence but you have to change the enum to something else though if you want to change it since the only number in the enum is 0.

Posted: Wed Aug 23, 2006 12:39 pm
by TheShadow
My way may be a bit long, but at least you get the results you want without any confusing steps. Just inject, swap, and change the variation.

Posted: Wed Aug 23, 2006 2:44 pm
by turk645
at least my way doesnt involve injecting anything, and it can also be used to get some other effects on different bipds like the marine.