Various Questions about a Possible New Map
Posted: Mon Aug 07, 2006 10:02 am
I'm working on a new map. I have a lot of questions (I'm a noob). I want to make my map mostly out of the terminal crates, so
1) How can I null out the bsp of the base map so that I just have crates?
I already know that I null the bsp's shaders, but how do I null/move the collision of the bsp.
2) How do I make the crates float in place, even when someone steps on them?
3) How can I add invisible walls? (I searched, but I could only find topics on removing them.)
4) How do I fix SL (so that a noob could understand)?
1) How can I null out the bsp of the base map so that I just have crates?
I already know that I null the bsp's shaders, but how do I null/move the collision of the bsp.
2) How do I make the crates float in place, even when someone steps on them?
3) How can I add invisible walls? (I searched, but I could only find topics on removing them.)
4) How do I fix SL (so that a noob could understand)?