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Fixing Gravemind

Posted: Sat Aug 05, 2006 7:46 am
by RadisH
im try to fix somethink in my bsp conversion.
http://files.halomods.com/viewtopic.php?t=56109

at the moment have fix CTF and KOTH.
now want fix the green light of gondola and key. have try nulled out something but nothing. someone can explain me what exactly must nulled out?

tnx!

Posted: Sat Aug 05, 2006 10:20 am
by a mammoth
You have to null out the lightmap, its in the scnr tag, or you can give it a different shader (which is the option I would go with becuase a nulled light map looks kinda crappy, especailly if you want it dark)

Posted: Mon Aug 07, 2006 8:20 am
by RadisH
yes, nulled out the lightmap isn't good :(

what you mean with "or you can give it a different shader"?

tnx!

Posted: Mon Aug 07, 2006 8:23 am
by RadisH
last problem, the gondola and key are very dark, is possible fix that problem?

Posted: Mon Aug 07, 2006 8:24 am
by a mammoth
give it a lighter bitmpa and what I mean by a different shader is going to its model tag then swapping the shader for another one..

Posted: Mon Aug 07, 2006 8:28 am
by RadisH
thanks for all