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adding pallets to map

Posted: Mon Jul 31, 2006 4:02 pm
by srchrisknight
how can i properly add a machine pallet and a machine placement feflexive to a map that doesn't have one... say coagulation

Posted: Mon Jul 31, 2006 4:21 pm
by Scoliosis
in entity go to any MP map that has a machine pallet then go to the Scnr tag. double click it so all the idents and reflexives come up and then go and clone chunk. A new window will appear and it will list all the SCNR stuff. find machine placement and click it but dont expand it. once you have the entire machine placement ident selected click copy to clipboard. Then in the same entity window, open up coag and go to the SCNR tag. go to clone chunk and then click on chunk - number: 0... and then click add to selected reflex/chunk and your good to go. Do the same thing except for machine pallet. then inject some machines either using entity or insolence (preferably entity) and then change the placement value with that of a machine in coag. For example if you inject the watchtower pod and then go to the SCNR tag you will see a newly added Machine[0], Machine[1] and so forth. These will be nulled. Just change that with the watchtower pod. open in the BSP viewer to move it around.

BTW if you wanna change whcih spawn point is using which pallet ident go to ADI and use blue guerilla to change it.

Posted: Mon Jul 31, 2006 4:33 pm
by srchrisknight
awsome, thnx man this is realy gonna help

Posted: Mon Jul 31, 2006 4:37 pm
by a mammoth
You might want to copy containments reflexive or another map's that has alot of machines in it. Becuase you don't want zanzi's becuase it will only allow a certain amount of machines to spawn. And also all you need to do to change which spawn point is using which pallette chunk is just use entity in the scnr ( I know that didn't make sense but I suck). and theres no such thing as a feflexive.

Posted: Mon Jul 31, 2006 4:56 pm
by srchrisknight
yea i know how to edit it, i just didn't know how to inject it