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Making things go wooh..

Posted: Thu Jul 20, 2006 5:16 pm
by a mammoth
How would you make a gun shoot a bloc but have it also go foward but not just sit there?

Posted: Thu Jul 20, 2006 5:55 pm
by akamasta
im not sure what you mean. Stat it more clearly do you want the bloc to shoot out far instead of dropping at you're feat. Want it to slide across the floor like ice? What?

Posted: Thu Jul 20, 2006 6:50 pm
by a mammoth
Ah what I mean is make it go foward, not just fall in front of your feat and sit there, a better description would be make it have a starting veolicity.

Posted: Thu Jul 20, 2006 11:56 pm
by llamamastafu
swap the hlmt of a projectile and turn the life to a really high number so it never goes away.. (not quite sure if that would work but hey, u can try it)

Posted: Fri Jul 21, 2006 6:21 am
by a mammoth
I tired that with the setenel and rocket and it blew up right in front of me, the thing would be it would have half physics, like it just wouldn't look right

Posted: Fri Jul 21, 2006 6:59 am
by Twinbird24
Instead of swapping the hlmt of the proj, go into the hlmt and spaw it dependencies with the bloc. If it still doesn't work, the next best solution would be to make the proj spawn infront of you (change the X position of the proj in the weap tag).