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Containment skytrack WTF?!?!?! please help /{-_-}\

Posted: Thu Jul 20, 2006 9:27 am
by Jbiz0813
So I made a containment skytrack in entity using teh source patch from the competition in the files forum and it looked pretty good.
then I signed it with cmr and then ftped it to my xbox. so it loads and I look at the gates. WTF?!?!?! the gates are at all these wierd angles. like there is a straight part of the track and the gates are all vertical.

Posted: Thu Jul 20, 2006 9:42 am
by Doom
Umm yeah.... Entity has a rotation problem... I figured that out with my hev pods. Try using darkmatter. Its alot better.

-Doom

Posted: Thu Jul 20, 2006 11:28 am
by Jbiz0813
how do u use the bsp viewer in darkmatter. when it opens up it is just all black

Posted: Thu Jul 20, 2006 11:33 am
by Twinbird24
If it's black, thet means you're not facing the bsp. Just rotate the camera untill you see something that look like the map. The controls are simular to Entitys.

Posted: Thu Jul 20, 2006 11:46 am
by Jbiz0813
and how do u rotate the camera
okay i am in the map but I still can't rotate the camera. some thing is really screwed up. all the gates in the bsp look like ghosts even the wartogs lokk like ghosts
when u click on the ghost it says contaiment/base gate like normal but it looks like a ghost WTF?!?!?!?!?!?!

Posted: Thu Jul 20, 2006 12:39 pm
by akamasta
lol, my entity bsp viewer does nothing, and my darkmatter bsp viewer opens up to a white wireframe view where everything looks the same. Dam you 4mb graphics card!!

Posted: Thu Jul 20, 2006 12:43 pm
by Jbiz0813
im doin this on my dell latitude d620 CORE DOU ------ so about the wierd angles can some1 get back to me on that I will post a patch tom. look at it in ur veiwer and then play it on ur xbox. it will make ur head xplode
So I tink it is because it is when u place a track that touches another it changes the angle please help


Do not dodge the word filter.

Posted: Thu Jul 20, 2006 2:29 pm
by Twinbird24
[quote="akamasta"]my darkmatter bsp viewer opens up to a white wireframe[/qutoe]

It might also be because you forgot to eneble the texure view. In Dark Matter, you can check if you can to view the texture/wireframe or not.

Also, about the gates looking like ghots, it might do that if you changed the mode (model) of the gate or anything to make a seem like a ghots. So check to make sure you didn't. To rotate the camera in Dark Matter, just click: "P" "L" ":" """ (click the symbols/letter between the quotes to rotate the camera.

Posted: Thu Jul 20, 2006 7:05 pm
by a mammoth
akamasta wrote:my darkmatter bsp viewer opens up to a white wireframe[/qutoe]
I like your qutoe