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Help with adding the ODST to your map!

Posted: Sun Jul 16, 2006 5:03 pm
by merriam
Im following a tutorial on how to do this but I am stuck at the part where it says..."Now click the blue Variation reflexive. At the dropdown box, click on the down arrow and choose the next chunk (chunk 1)." I am currently in the biped tag and i switched to dev mode and changed the yyyy tags to udlg and made them sound\dialog\combat\masterchief. Then it tells me to do what i just posted above and i cant find a blue variation reflexive anywhere! Can someone please help me with this? thanks.

I am using the this tutorial just in case your interested...

Step 1- Open Maps
First, open Insolence. Now, open the multiplayer map in which you would like to play as an ODST. Also open any campaign map in which you encounter ODSTs. For this tutorial I will use beavercreek.map and 05a_deltaaproach.map.

Step 2- Drag & Drop
To bring the ODST into the multiplayer map, you only need to click and drag only one thing over, and that is the HLMT tag.
Navigate to objects\characters\marine\marine, left click once to select it, and then left click again on the tag and drag and drop it into beavercreek.map's tag-list window.

Step 3- MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking", but in this case it will be moving the sounds (that don

Re: Help with adding the ODST to your map!

Posted: Sun Jul 16, 2006 5:48 pm
by Doom
[quote="merriam"]Im following a tutorial on how to do this but I am stuck at the part where it says..."Now click the blue Variation reflexive. At the dropdown box, click on the down arrow and choose the next chunk (chunk 1)." I am currently in the biped tag and i switched to dev mode and changed the yyyy tags to udlg and made them sound\dialog\combat\masterchief. Then it tells me to do what i just posted above and i cant find a blue variation reflexive anywhere! Can someone please help me with this? thanks.

I am using the this tutorial just in case your interested...

Step 1- Open Maps
First, open Insolence. Now, open the multiplayer map in which you would like to play as an ODST. Also open any campaign map in which you encounter ODSTs. For this tutorial I will use beavercreek.map and 05a_deltaaproach.map.

Step 2- Drag & Drop
To bring the ODST into the multiplayer map, you only need to click and drag only one thing over, and that is the HLMT tag.
Navigate to objects\characters\marine\marine, left click once to select it, and then left click again on the tag and drag and drop it into beavercreek.map's tag-list window.

Step 3- MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking", but in this case it will be moving the sounds (that don

Posted: Sun Jul 16, 2006 6:26 pm
by merriam
yes that did help me.. Thanks alot

Posted: Sun Jul 16, 2006 6:31 pm
by Doom
Glad it worked out. :wink:

-Doom