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How do you mod old maps on XBC and still be able to play
Posted: Thu Jul 13, 2006 9:51 pm
by Imnothappy
with people who don't have the mods?
Posted: Fri Jul 14, 2006 5:02 am
by xzodia
that question makes no sense
Posted: Fri Jul 14, 2006 5:50 am
by tbone
I think he wants to mod old maps in XBC and be able to play with people who
dont have mods, am i correct?!
Well if thats your question I THINK it's impossible
Posted: Fri Jul 14, 2006 6:11 am
by WaywornMmmmm
All you do is mod the map and keep is slc.
Posted: Fri Jul 14, 2006 8:51 am
by jackosmack
dont run halo2 of the disc, run it off the HDD and any map will be modded that you have changed. Make it slc so people dont get bluescreened, etc.
Posted: Wed Jul 19, 2006 1:16 am
by sabor
whats slc, sorry i'm a noob
Posted: Wed Jul 19, 2006 5:08 am
by Twinbird24
SLC stands for System Link Compatable (or Compatabitity). It simply means making your mod so it is compatatble with system link. That means people who you're 'system linking' with won't get blue screened, ect. and will be able to play your mod fine (except they won't be able to see skins and projectile swaps).
Posted: Wed Jul 19, 2006 11:26 am
by sabor
the noob questions keep coming, thanks for the explanation
BUT, all of ya'll talk about "turning on slc" like its a checked box in dot halo, how exactly do you turn slc on, or make it slc compatible, so others who are non-modders can see ur mod
btw: if ur interested go to the scripting/programming section i still haven't got a reply yet after 2 days, i'm trying to anayzle and eventually mod farcry evolution, i uploaded sample map files to play around with, since i can't figure anything out, if anyone can take a look that would be much appreciated