What can blue screens others
Posted: Tue Jul 11, 2006 7:14 pm
I made a modded map with projectile changes and spawn changes that i thought would work for people if i was hosting. Turns out if im hosting they would blue screen out of the game
. So im wondering if anyone could tell me the things they know would blue screen people..
what i know: skins (heh)
my map has these changes...
- duplicated [itmc] weopons that i cloned in the [scnr] tag and replaced with [bloc] tags and a [bipd] (such as crates, hinge lights, spartans) then placed in diff places on map with entity beta 1.1.6
- replaced a sniper (sniper (3)) with the [mach] scarab (this is on turf)
- projectile changes are all ok.. most radicle is replaced sniper proj with realy fast needle shard that explodes
- Replaced the [html] of the sentinel beam with the tank cannons and made the [proj] for the tank cannon shells (this could be it). however i did replace the [html] of the sentinel with the uberchassis in terminal and it worked fine.
any help is apreciated and would narrow it down

what i know: skins (heh)
my map has these changes...
- duplicated [itmc] weopons that i cloned in the [scnr] tag and replaced with [bloc] tags and a [bipd] (such as crates, hinge lights, spartans) then placed in diff places on map with entity beta 1.1.6
- replaced a sniper (sniper (3)) with the [mach] scarab (this is on turf)
- projectile changes are all ok.. most radicle is replaced sniper proj with realy fast needle shard that explodes
- Replaced the [html] of the sentinel beam with the tank cannons and made the [proj] for the tank cannon shells (this could be it). however i did replace the [html] of the sentinel with the uberchassis in terminal and it worked fine.
any help is apreciated and would narrow it down