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How do you get physics on street lights and road lights?

Posted: Tue Jul 11, 2006 7:13 pm
by a mammoth
OK I imported the street light from new mombasa into my level, spawned like you shouold with scenery, but then it had collision on it, but know physics, so I looked in my clean newmombasa at the hlmt of the street light and no physics was at null and the only dependencies were coll and the mode, so I wandered if they had collision in campaign and they did, so anyone got any clues on how to get physics on these things?

Posted: Wed Jul 12, 2006 6:39 pm
by akamasta
firsti no a way top do it but first im gonna give you a explanation of why you cant. Physics has to do with the object's mode so look at my letter l <-right there. If that were to be pushed it would fall a certain way. If a "f" fell it would fall diferentaly. So i made a l fall the same way as a f it wouldn't work so it would be like retarted or something. Maybe i didn't explane that well. So heres how i think you could do it.
Get a object that does have physics and change it's mode to that of the
street light.It might not work right though like i said

Posted: Wed Jul 12, 2006 7:18 pm
by a mammoth
no what I mean by physics is hog and player collisoin, not bounce aroong and get affected by grenades and all that

Posted: Wed Jul 12, 2006 8:34 pm
by akamasta
oops i forgot half your post when i was writing, sry, well anyway, i dont know what to say about that, it happens for some reason and there is nothing you can do about it

Posted: Thu Jul 13, 2006 7:24 am
by jackosmack
some things just cant have collision, like the big trees people often import into coag, or the big trees seen in the mimesis map "delphia"

they dont have a phmo tag or coll so you cant make them have collision

Posted: Thu Jul 13, 2006 8:45 am
by a mammoth
but they have collision in campaign so there must be someway to, even though in campaign they don't have phmo tags

Posted: Thu Jul 13, 2006 9:02 am
by akamasta
unfortunitaly many people have looked into it but it just doesn't work. I am looking into a way that may lead to custom bsp's and stuff, which could actualy give it collision