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H2 Gravity Gun Mod Help

Posted: Mon Jul 10, 2006 11:26 pm
by SEHF
I'm trying to create a Gary's Mod type mod for Halo 2. With the Creation of the Gravity Gun(ExileLord), it will be much easier. I'm planning to have diff weapons spawn diff items like the sniper spawing a warthog, and other guns spawing the rest of the vehicles and the player models. This part won't be hard. However, I need help in these areas:

Making the Gravity Gun move the Scorpion Tank and Wraith. Right now it can move all the other vehicles, but I would like for it to move the two tanks.

Adding the Fusion Cores and/or Covenant Storage Crates to spawn in Cougulation. I would like to have these so people could launch them like boxes and explosive barrels.

Spawning all the weapons in one place or duplicating them to spawn in multiple places, so every player can pickup one of the weapons.

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I also plan to make the bipeds run a bit faster and jump a bit higher and to make the sword lunge very far so the map can be traveled faster. Also, it would be great if I could somehow make every player carry more then 2 weapons, so they don't have to constantly keep picking up and dropping weapons.

If I can do all or most of these things I will release this mod in version 1.0 so it can be played like Gary's Mod for Half-Life 2. Thanks, any help would be appreciated. Also, I have not modded since Halo 1, so I don't know too many things about Halo 2 modding.

Gravity Gun

Posted: Thu Jul 13, 2006 11:43 am
by LouisSky
how do u do the gun man i been trying and trying but every time i do it it dont work can u tell me how to do step by step plz

Posted: Thu Jul 13, 2006 12:14 pm
by akamasta
1.dont know
2.Open a map that has does such as collosus in insolence/entity open up coag, drag over then to place um refer to numba 3
3.In entity goto scnr, clone like 20 chunks in netgame equitment
then switch to view idents and swap out the extra battlerifle itmc chunks to the stuff you want such as the fusion cores and then open the map in the bsp viewer and move um to your places

Posted: Thu Jul 13, 2006 12:35 pm
by a mammoth
To add storage tanks and fusion cores, drag the appropriate bloc tags to you map in entity, once you've done that add a chunk for each new type of bloc to the bloc pallette in the scnr tag then decide how many of these new bthings your going to spawn total, then add that many chunks to the obsticle placement Reflexive, then add the meta to the map.
next switch to view idents, there should be some idents with the name obstacle swap your new ones to the things you imported and remeber the number that corrisponds to your tag. After that go into the xml plugin and under swap all the chunks you cloned to the number that corrisponds to what thing you want. To place them go into the BSP viewer and under visible spawns select Obstacle, they should all be in the basement of one of the bases. This way is a pain but the only way I know of getting it to work but its easy once you get it, same priciple can be used to add scenery. I might make a video tut for doing that, since its hard to explain.

To let people hold more weapons check "enable extra weapon" for all weapons under flags, that should give you three weapons.

You might not want to just rip out the gravity gun and put it in your mod.

Posted: Thu Jul 13, 2006 5:06 pm
by SEHF
Thanks for the tut, but I realized that in order to make the mod better I should just import the Gravity gun into a level that already has a bunch of equipment...like Headlong...Headlong has quite a lot of items including boxes of various sizes and two types of explodable items.

So what I'm now wondering is how can I import the Gravity Gun into Headlong...I looked at the thread in the files section but was unable to determine how it was done. Could someone please explain this...because the mod would be much easier to accomplish if I just could import the Gravity Gun...thank you for your current help.