[H2] Some questions so i can make a unoobish mod

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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bushybinladen7





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[H2] Some questions so i can make a unoobish mod

Post by bushybinladen7 »

1. How do you spawn stuff continuously?
Like spawning bipeds on blah coordinate continuously throughout the game

2. Air strike tut? / Death from above?

3. fog on coagulation possible? how about artificial fog or artificial rain? (how to make them)

4. how to change sizes of bipeds

5. how to change brightness of flashlight

6.How to make night vision when you click the right button on controler (zoom)

7.how to make a hunter with hud, holding another weapon other than particle cannon, and has the same normal feeling as regualr bipeds liek mc and elite



I think some of my questions might be impossible to do


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Twinbird24




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Post by Twinbird24 »

To spawn stuff from the sky, all you have to do is open your map in DotHalo, go to the [weap]weapon tag, go to the tag editor, then at the bottom, where it says Projectile, click the drop down box next to it and click 0. Wait for it to refresh, then go back down to projectile and where it says X, Y, and Z, spawn cord, change X and Z to make the projectile spawn infront of you in the air. If you want to make a bunch of stuff fall from the sky in the air. Change bullets per shot to something like 10, then change min/mas spread to like 0.2. NOTE: not all these changes to the weapon will affect it if you have the auto updates on, so you will have to turn them off, or duplicate the weapon then make changes to it so it is not affected by the AU.
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turk645




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Post by turk645 »

1. you would have to set up the netgame equipment in the scnr to get stuff to continuosly spawn.

5. To make the flashlight brighter, try changing all its color values to 1 and then try messing with the intensity of the light

7. In order to do that you have to swap the hlmt of the chief or elite to the hunter to keep the hud. To hold all the weapons you have to edit the weapons animation type to the partical gun. its something like weapon and weapon shortform, they are sting ids in the weapon tag itself. And for the movement fix you have to wait till i update the ifp because i have a value that will help fix it.
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