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How do you get collison on imported blocs?
Posted: Sun Jul 02, 2006 5:41 pm
by a mammoth
Ok, I Imported a box ,using entit, from elongulation into coagulation and placed it in Coag using netgame equipment cloned chunks, the problem is that they do not have physics or collision. Does anyone know how to fix this?
Posted: Sun Jul 02, 2006 7:37 pm
by UntoldLegendxx
You probably didn't check recursive and parsed, so you just transfered the bloc over and not the collision for the block so just transfer the collision over.
Posted: Sun Jul 02, 2006 8:31 pm
by a mammoth
the collision is there , so is the phmo, and the hlmt dependendcy there so thats not the problem
Posted: Mon Jul 03, 2006 4:53 am
by Twinbird24
Yeah, go into the hlmt tag, find your bloc, then on the right in Entity, right click and click Display>Idents. Then, make sure your bloc has a 'coll' (collision) tag. If so, then all you have to do is spawn it. You might have to use the Containment gate if it still doesn't have collision. To use the Containment gate, just drag it over to your map, and replace it Idents in the hlmt tag to that of the bloc, then spawn it again. You might also be spwaning it wrong, make sure if you spwan it thorugh Netgame Equipment, it an itcm. Here is a utorial on spwaning it like that:
http://files.halomods.com/viewtopic.php?t=52362
Posted: Mon Jul 03, 2006 5:41 am
by a mammoth
Yea I used that tut to spawn 24 of them, and I did that containment gate thing, but with using insolence dependcies entity keeps crashing, and it got collision and you can stand on them, but they are locked in place and won't move, is there any way to get them to move, like have physics?