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Mach Placement

Posted: Tue Jun 20, 2006 7:55 pm
by akamasta
I have one question and it's pretty simple and i will basically spell it out for you. I no that when you cadd chunks to mach placement you add more machs that will spawn on your map. I know when you add chunks to mach pallete you add the machs, that can be on your map. So my problem is how do i change what the mach placement is placing. So to add to this, here's what i'm trying to do:
I added chunks to mach placement and pallete: To spawn different machs on zanzibar
I swap out the chunks for the machs but they dont show up on the map, and the reason i think this is happening is because the cloned mach placement chunks are not pointing to the new machs i put in. How do i do that?

Posted: Tue Jun 20, 2006 8:38 pm
by ModzMaster
what mach were you trying to import, try this site http://files.halomods.com/viewtopic.php?t=52362
all credit goes to MR.Ball
instead of adding a wraith add the mach that your using

how

Posted: Tue Jun 20, 2006 11:01 pm
by inferno1005
but how would you make the mach do its function (ie:turn or open)???

Posted: Wed Jun 21, 2006 5:46 am
by Snaku
I've only done a little messing with machs, but it seems to me that all you'd have to do is swap the dependencies to the new mach.
To make the functions work, you should just go into DotHalo and change everything in the mach to what it is in the map you got it from (that's assuming it didn't already do that for you when you transferred it, which I think it does).

same map in itmc

Posted: Wed Jun 21, 2006 11:14 pm
by inferno1005
how would you make it do its motion if its not in the mach tag but if its in the itmc tag??i already changed all the dependencies and other people can see it i just want it to turn :cry: :cry:

Posted: Fri Jul 28, 2006 12:59 pm
by a mammoth
what you do is copy the mach placement reflexive from containment in entity and overwrite the existing reflexive then rework spawn, and spawn your mach throught the mach placement, I hope that helps!